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SbSphereSheetProjector.h
1 #ifndef COIN_SBSPHERESHEETPROJECTOR_H
2 #define COIN_SBSPHERESHEETPROJECTOR_H
3 
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35 
36 #include <Inventor/projectors/SbSphereProjector.h>
37 #include <Inventor/SbPlane.h>
38 
39 class COIN_DLL_API SbSphereSheetProjector : public SbSphereProjector {
41 
42 public:
43  SbSphereSheetProjector(const SbBool orienttoeye = TRUE);
44  SbSphereSheetProjector(const SbSphere & sph, const SbBool orienttoeye = TRUE);
45 
46  virtual SbProjector * copy(void) const;
47  virtual SbVec3f project(const SbVec2f & point);
48  virtual SbRotation getRotation(const SbVec3f & point1,
49  const SbVec3f & point2);
50 
51 protected:
52  void setupPlane(void);
53 
57  float planeDist;
59 };
60 
61 #endif // !COIN_SBSPHERESHEETPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
SbVec3f workingProjPoint
Definition: SbSphereSheetProjector.h:54
virtual SbProjector * copy(void) const =0
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:42
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
SbPlane tolPlane
Definition: SbSphereSheetProjector.h:58
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition: SbSphereProjector.h:40
SbVec3f planeDir
Definition: SbSphereSheetProjector.h:56
virtual SbVec3f project(const SbVec2f &point)=0
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
float planeDist
Definition: SbSphereSheetProjector.h:57
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
SbVec3f planePoint
Definition: SbSphereSheetProjector.h:55
The SbSphereSheetProjector class projects 2D points to 3D points on a sheet covering a spherical shap...
Definition: SbSphereSheetProjector.h:39