Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SbVec2ub.h
1 #ifndef COIN_SBVEC2UB_H
2 #define COIN_SBVEC2UB_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec2b;
43 class SbVec2us;
44 class SbVec2ui32;
45 
46 class COIN_DLL_API SbVec2ub {
47 public:
48  SbVec2ub(void) { }
49  SbVec2ub(const uint8_t v[2]) { vec[0] = v[0]; vec[1] = v[1]; }
50  SbVec2ub(uint8_t x, uint8_t y) { vec[0] = x; vec[1] = y; }
51  explicit SbVec2ub(const SbVec2b & v) { setValue(v); }
52  explicit SbVec2ub(const SbVec2us & v) { setValue(v); }
53  explicit SbVec2ub(const SbVec2ui32 & v) { setValue(v); }
54 
55  SbVec2ub & setValue(const uint8_t v[2]) { vec[0] = v[0]; vec[1] = v[1]; return *this; }
56  SbVec2ub & setValue(uint8_t x, uint8_t y) { vec[0] = x; vec[1] = y; return *this; }
57  SbVec2ub & setValue(const SbVec2b & v);
58  SbVec2ub & setValue(const SbVec2us & v);
59  SbVec2ub & setValue(const SbVec2ui32 & v);
60 
61  const uint8_t * getValue(void) const { return vec; }
62  void getValue(uint8_t & x, uint8_t & y) const { x = vec[0]; y = vec[1]; }
63 
64  uint8_t & operator [] (int i) { return vec[i]; }
65  const uint8_t & operator [] (int i) const { return vec[i]; }
66 
67  int32_t dot(SbVec2ub v) const { return vec[0] * v[0] + vec[1] * v[1]; }
68  void negate(void);
69 
70  SbVec2ub & operator *= (int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); return *this; }
71  SbVec2ub & operator *= (double d);
72  SbVec2ub & operator /= (int d) { SbDividerChk("SbVec2ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); return *this; }
73  SbVec2ub & operator /= (double d) { SbDividerChk("SbVec2ub::operator/=(double)", d); return operator *= (1.0 / d); }
74  SbVec2ub & operator += (SbVec2ub v) { vec[0] += v[0]; vec[1] += v[1]; return *this; }
75  SbVec2ub & operator -= (SbVec2ub v) { vec[0] -= v[0]; vec[1] -= v[1]; return *this; }
76  SbVec2ub operator - (void) const { SbVec2ub v(*this); v.negate(); return v; }
77 
78 protected:
79  uint8_t vec[2];
80 
81 }; // SbVec2ub
82 
83 COIN_DLL_API inline SbVec2ub operator * (SbVec2ub v, int d) {
84  SbVec2ub val(v); val *= d; return val;
85 }
86 
87 COIN_DLL_API inline SbVec2ub operator * (SbVec2ub v, double d) {
88  SbVec2ub val(v); val *= d; return val;
89 }
90 
91 COIN_DLL_API inline SbVec2ub operator * (int d, SbVec2ub v) {
92  SbVec2ub val(v); val *= d; return val;
93 }
94 
95 COIN_DLL_API inline SbVec2ub operator * (double d, SbVec2ub v) {
96  SbVec2ub val(v); val *= d; return val;
97 }
98 
99 COIN_DLL_API inline SbVec2ub operator / (SbVec2ub v, int d) {
100  SbDividerChk("operator/(SbVec2ub,int)", d);
101  SbVec2ub val(v); val /= d; return val;
102 }
103 
104 COIN_DLL_API inline SbVec2ub operator / (SbVec2ub v, double d) {
105  SbDividerChk("operator/(SbVec2ub,double)", d);
106  SbVec2ub val(v); val /= d; return val;
107 }
108 
109 COIN_DLL_API inline SbVec2ub operator + (SbVec2ub v1, SbVec2ub v2) {
110  SbVec2ub v(v1); v += v2; return v;
111 }
112 
113 COIN_DLL_API inline SbVec2ub operator - (SbVec2ub v1, SbVec2ub v2) {
114  SbVec2ub v(v1); v -= v2; return v;
115 }
116 
117 COIN_DLL_API inline int operator == (SbVec2ub v1, SbVec2ub v2) {
118  return ((v1[0] == v2[0]) && (v1[1] == v2[1]));
119 }
120 
121 COIN_DLL_API inline int operator != (SbVec2ub v1, SbVec2ub v2) {
122  return !(v1 == v2);
123 }
124 
125 #endif // !COIN_SBVEC2UB_H
a vector class for containing two byte integers.
Definition: SbVec2b.h:48
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
Definition: SbVec2ui32.h:46
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
Definition: SbVec2us.h:46
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
Definition: SbVec2ub.h:46
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)