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SbVec3d.h
1 #ifndef COIN_SBVEC3D_H
2 #define COIN_SBVEC3D_H
3 
4 /**************************************************************************\
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35 
36 #include <cstdio>
37 #include <Inventor/SbBasic.h>
38 #include <Inventor/SbString.h>
39 
40 #ifndef NDEBUG
41 #include <Inventor/errors/SoDebugError.h>
42 #endif // !NDEBUG
43 
44 class SbVec3f;
45 class SbVec3b;
46 class SbVec3s;
47 class SbVec3i32;
48 class SbDPPlane;
49 
50 class COIN_DLL_API SbVec3d {
51 public:
52  SbVec3d(void) { }
53  SbVec3d(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
54  SbVec3d(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; }
55  explicit SbVec3d(const SbVec3f & v) { setValue(v); }
56  explicit SbVec3d(const SbVec3b & v) { setValue(v); }
57  explicit SbVec3d(const SbVec3s & v) { setValue(v); }
58  explicit SbVec3d(const SbVec3i32 & v) { setValue(v); }
59  SbVec3d(const SbDPPlane & p0, const SbDPPlane & p1, const SbDPPlane & p2);
60 
61  SbVec3d & setValue(const double v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
62  SbVec3d & setValue(double x, double y, double z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
63  SbVec3d & setValue(const SbVec3d & barycentric,
64  const SbVec3d & v0,
65  const SbVec3d & v1,
66  const SbVec3d & v2);
67  SbVec3d & setValue(const SbVec3f & v);
68  SbVec3d & setValue(const SbVec3b & v);
69  SbVec3d & setValue(const SbVec3s & v);
70  SbVec3d & setValue(const SbVec3i32 & v);
71 
72  const double * getValue(void) const { return vec; }
73  void getValue(double & x, double & y, double & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
74 
75  double & operator [] (const int i) { return vec[i]; }
76  const double & operator [] (const int i) const { return vec[i]; }
77 
78  SbVec3d cross(const SbVec3d & v) const;
79  double dot(const SbVec3d & v) const { return vec[0] * v.vec[0] + vec[1] * v.vec[1] + vec[2] * v.vec[2]; }
80  SbBool equals(const SbVec3d & v, double tolerance) const;
81  SbVec3d getClosestAxis(void) const;
82  double length(void) const;
83  double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
84  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
85  double normalize(void);
86 
87  SbVec3d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
88  SbVec3d & operator /= (double d) { SbDividerChk("SbVec3d::operator/=(double)", d); return operator *= (1.0 / d); }
89  SbVec3d & operator += (const SbVec3d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
90  SbVec3d & operator -= (const SbVec3d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
91  SbVec3d operator - (void) const { return SbVec3d(-vec[0], -vec[1], -vec[2]); }
92 
93  SbString toString() const;
94  SbBool fromString(const SbString & str);
95 
96  void print(FILE * fp) const;
97 
98 private:
99  double vec[3];
100 
101 }; // SbVec3d
102 
103 COIN_DLL_API inline SbVec3d operator * (const SbVec3d & v, double d) {
104  SbVec3d val(v); val *= d; return val;
105 }
106 
107 COIN_DLL_API inline SbVec3d operator * (double d, const SbVec3d & v) {
108  SbVec3d val(v); val *= d; return val;
109 }
110 
111 COIN_DLL_API inline SbVec3d operator / (const SbVec3d & v, double d) {
112  SbDividerChk("operator/(SbVec3d,double)", d);
113  SbVec3d val(v); val /= d; return val;
114 }
115 
116 COIN_DLL_API inline SbVec3d operator + (const SbVec3d & v1, const SbVec3d & v2) {
117  SbVec3d v(v1); v += v2; return v;
118 }
119 
120 COIN_DLL_API inline SbVec3d operator - (const SbVec3d & v1, const SbVec3d & v2) {
121  SbVec3d v(v1); v -= v2; return v;
122 }
123 
124 COIN_DLL_API inline int operator == (const SbVec3d & v1, const SbVec3d & v2) {
125  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
126 }
127 
128 COIN_DLL_API inline int operator != (const SbVec3d & v1, const SbVec3d & v2) {
129  return !(v1 == v2);
130 }
131 
132 #endif // !COIN_SBVEC3D_H
SbVec3d(const SbVec3s &v)
Definition: SbVec3d.h:57
SbVec3d & setValue(const double v[3])
Definition: SbVec3d.h:61
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
SbVec3d(const SbVec3b &v)
Definition: SbVec3d.h:56
const double * getValue(void) const
Definition: SbVec3d.h:72
void getValue(double &x, double &y, double &z) const
Definition: SbVec3d.h:73
The SbDPPlane class represents a plane in 3D space.
Definition: SbDPPlane.h:43
SbVec3d & setValue(double x, double y, double z)
Definition: SbVec3d.h:62
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
double sqrLength(void) const
Definition: SbVec3d.h:83
SbVec3d(double x, double y, double z)
Definition: SbVec3d.h:54
SbVec3d(const SbVec3f &v)
Definition: SbVec3d.h:55
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:51
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
SbVec3d(const double v[3])
Definition: SbVec3d.h:53
SbVec3d(void)
Definition: SbVec3d.h:52
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbVec3d(const SbVec3i32 &v)
Definition: SbVec3d.h:58
Definition: SbVec3b.h:48
Definition: SbVec3i32.h:48
double dot(const SbVec3d &v) const
Definition: SbVec3d.h:79
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
void negate(void)
Definition: SbVec3d.h:84
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)