Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SbVec3i32.h
1 #ifndef COIN_SBVEC3I32_H
2 #define COIN_SBVEC3I32_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec3ui32;
43 class SbVec3b;
44 class SbVec3s;
45 class SbVec3f;
46 class SbVec3d;
47 
48 class COIN_DLL_API SbVec3i32 {
49 public:
50  SbVec3i32(void) { }
51  SbVec3i32(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
52  SbVec3i32(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; }
53  explicit SbVec3i32(const SbVec3ui32 & v) { setValue(v); }
54  explicit SbVec3i32(const SbVec3b & v) { setValue(v); }
55  explicit SbVec3i32(const SbVec3s & v) { setValue(v); }
56  explicit SbVec3i32(const SbVec3f & v) { setValue(v); }
57  explicit SbVec3i32(const SbVec3d & v) { setValue(v); }
58 
59  SbVec3i32 & setValue(const int32_t v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; return *this; }
60  SbVec3i32 & setValue(int32_t x, int32_t y, int32_t z) { vec[0] = x; vec[1] = y; vec[2] = z; return *this; }
61  SbVec3i32 & setValue(const SbVec3ui32 & v);
62  SbVec3i32 & setValue(const SbVec3b & v);
63  SbVec3i32 & setValue(const SbVec3s & v);
64  SbVec3i32 & setValue(const SbVec3f & v);
65  SbVec3i32 & setValue(const SbVec3d & v);
66 
67  const int32_t * getValue(void) const { return vec; }
68  void getValue(int32_t & x, int32_t & y, int32_t & z) const { x = vec[0]; y = vec[1]; z = vec[2]; }
69 
70  int32_t & operator [] (int i) { return vec[i]; }
71  const int32_t & operator [] (int i) const { return vec[i]; }
72 
73  int32_t dot(const SbVec3i32 & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
74  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
75 
76  SbVec3i32 & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; return *this; }
77  SbVec3i32 & operator *= (double d);
78  SbVec3i32 & operator /= (int d) { SbDividerChk("SbVec3i32::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; return *this; }
79  SbVec3i32 & operator /= (double d) { SbDividerChk("SbVec3i32::operator/=(double)", d); return operator *= (1.0 / d); }
80  SbVec3i32 & operator += (const SbVec3i32 & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; return *this; }
81  SbVec3i32 & operator -= (const SbVec3i32 & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; return *this; }
82  SbVec3i32 operator - (void) const { return SbVec3i32(-vec[0], -vec[1], -vec[2]); }
83 
84 protected:
85  int32_t vec[3];
86 
87 }; // SbVec3i32
88 
89 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, int d) {
90  SbVec3i32 val(v); val *= d; return val;
91 }
92 
93 COIN_DLL_API inline SbVec3i32 operator * (const SbVec3i32 & v, double d) {
94  SbVec3i32 val(v); val *= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec3i32 operator * (int d, const SbVec3i32 & v) {
98  SbVec3i32 val(v); val *= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec3i32 operator * (double d, const SbVec3i32 & v) {
102  SbVec3i32 val(v); val *= d; return val;
103 }
104 
105 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, int d) {
106  SbDividerChk("operator/(SbVec3i32,int)", d);
107  SbVec3i32 val(v); val /= d; return val;
108 }
109 
110 COIN_DLL_API inline SbVec3i32 operator / (const SbVec3i32 & v, double d) {
111  SbDividerChk("operator/(SbVec3i32,double)", d);
112  SbVec3i32 val(v); val /= d; return val;
113 }
114 
115 COIN_DLL_API inline SbVec3i32 operator + (const SbVec3i32 & v1, const SbVec3i32 & v2) {
116  SbVec3i32 v(v1); v += v2; return v;
117 }
118 
119 COIN_DLL_API inline SbVec3i32 operator - (const SbVec3i32 & v1, const SbVec3i32 & v2) {
120  SbVec3i32 v(v1); v -= v2; return v;
121 }
122 
123 COIN_DLL_API inline int operator == (const SbVec3i32 & v1, const SbVec3i32 & v2) {
124  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
125 }
126 
127 COIN_DLL_API inline int operator != (const SbVec3i32 & v1, const SbVec3i32 & v2) {
128  return !(v1 == v2);
129 }
130 
131 #endif // !COIN_SBVEC3I32_H
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:51
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
Definition: SbVec3b.h:48
Definition: SbVec3i32.h:48
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
Definition: SbVec3ui32.h:46
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)