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SbVec4d.h
1 #ifndef COIN_SBVEC4D_H
2 #define COIN_SBVEC4D_H
3 
4 /**************************************************************************\
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35 
36 #include <cstdio>
37 
38 #include <Inventor/SbBasic.h>
39 #ifndef NDEBUG
40 #include <Inventor/errors/SoDebugError.h>
41 #endif // !NDEBUG
42 
43 class SbVec4f;
44 class SbVec4b;
45 class SbVec4s;
46 class SbVec4i32;
47 class SbVec3d;
48 
49 class COIN_DLL_API SbVec4d {
50 public:
51  SbVec4d(void) { }
52  SbVec4d(const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
53  SbVec4d(double x, double y, double z, double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
54  explicit SbVec4d(const SbVec4f & v) { setValue(v); }
55  explicit SbVec4d(const SbVec4b & v) { setValue(v); }
56  explicit SbVec4d(const SbVec4s & v) { setValue(v); }
57  explicit SbVec4d(const SbVec4i32 & v) { setValue(v); }
58 
59  SbVec4d & setValue(const double v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
60  SbVec4d & setValue(double x, double y, double z, double w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
61  SbVec4d & setValue(const SbVec4f & v);
62  SbVec4d & setValue(const SbVec4b & v);
63  SbVec4d & setValue(const SbVec4s & v);
64  SbVec4d & setValue(const SbVec4i32 & v);
65 
66  const double * getValue(void) const { return vec; }
67  void getValue(double & x, double & y, double & z, double & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
68 
69  double & operator [] (int i) { return vec[i]; }
70  const double & operator [] (int i) const { return vec[i]; }
71 
72  double dot(const SbVec4d & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
73  SbBool equals(const SbVec4d & v, double tolerance) const;
74  void getReal(SbVec3d & v) const;
75  double length(void) const;
76  double sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
77  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
78  double normalize(void);
79 
80  SbVec4d & operator *= (double d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
81  SbVec4d & operator /= (double d) { SbDividerChk("SbVec4d::operator/=(double)", d); return operator *= (1.0 / d); }
82  SbVec4d & operator += (const SbVec4d & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
83  SbVec4d & operator -= (const SbVec4d & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
84  SbVec4d operator - (void) const { return SbVec4d(-vec[0], -vec[1], -vec[2], -vec[3]); }
85 
86  void print(FILE * fp) const;
87 
88 protected:
89  double vec[4];
90 
91 }; // SbVec4d
92 
93 COIN_DLL_API inline SbVec4d operator * (const SbVec4d & v, double d) {
94  SbVec4d val(v); val *= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec4d operator * (double d, const SbVec4d & v) {
98  SbVec4d val(v); val *= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec4d operator / (const SbVec4d & v, double d) {
102  SbDividerChk("operator/(SbVec4d,double)", d);
103  SbVec4d val(v); val /= d; return val;
104 }
105 
106 COIN_DLL_API inline SbVec4d operator + (const SbVec4d & v1, const SbVec4d & v2) {
107  SbVec4d v(v1); v += v2; return v;
108 }
109 
110 COIN_DLL_API inline SbVec4d operator - (const SbVec4d & v1, const SbVec4d & v2) {
111  SbVec4d v(v1); v -= v2; return v;
112 }
113 
114 COIN_DLL_API inline int operator == (const SbVec4d & v1, const SbVec4d & v2) {
115  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116 }
117 
118 COIN_DLL_API inline int operator != (const SbVec4d & v1, const SbVec4d & v2) {
119  return !(v1 == v2);
120 }
121 
122 #endif // !COIN_SBVEC4D_H
Definition: SbVec4s.h:48
double dot(const SbVec4d &v) const
Definition: SbVec4d.h:72
SbVec4d & setValue(double x, double y, double z, double w)
Definition: SbVec4d.h:60
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
SbVec4d(const SbVec4b &v)
Definition: SbVec4d.h:55
Definition: SbVec4b.h:48
void getValue(double &x, double &y, double &z, double &w) const
Definition: SbVec4d.h:67
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec4d(const SbVec4i32 &v)
Definition: SbVec4d.h:57
double sqrLength(void) const
Definition: SbVec4d.h:76
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
void negate(void)
Definition: SbVec4d.h:77
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
SbVec4d(const SbVec4s &v)
Definition: SbVec4d.h:56
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition: SbVec4d.h:49
SbVec4d(const double v[4])
Definition: SbVec4d.h:52
SbVec4d(double x, double y, double z, double w)
Definition: SbVec4d.h:53
const double * getValue(void) const
Definition: SbVec4d.h:66
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
SbVec4d(const SbVec4f &v)
Definition: SbVec4d.h:54
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)
SbVec4d & setValue(const double v[4])
Definition: SbVec4d.h:59
SbVec4d(void)
Definition: SbVec4d.h:51