38 #include <Inventor/SbBasic.h> 40 #include <Inventor/errors/SoDebugError.h> 52 SbVec4f(
const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
53 SbVec4f(
float x,
float y,
float z,
float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4f &
setValue(
const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4f &
setValue(
float x,
float y,
float z,
float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
66 const float *
getValue(
void)
const {
return vec; }
67 void getValue(
float & x,
float & y,
float & z,
float & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
69 float & operator [] (
int i) {
return vec[i]; }
70 const float & operator [] (
int i)
const {
return vec[i]; }
72 SbBool equals(
const SbVec4f & v,
float tolerance)
const;
73 float dot(
const SbVec4f & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74 void getReal(
SbVec3f & v)
const;
75 float length(
void)
const;
76 float sqrLength(
void)
const {
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
77 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
78 float normalize(
void);
80 SbVec4f & operator *= (
float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d;
return *
this; }
81 SbVec4f & operator /= (
float d) { SbDividerChk(
"SbVec4f::operator/=(float)", d);
return operator *= (1.0f / d); }
82 SbVec4f & operator += (
const SbVec4f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
83 SbVec4f & operator -= (
const SbVec4f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
84 SbVec4f operator - (
void)
const {
return SbVec4f(-vec[0], -vec[1], -vec[2], -vec[3]); }
86 void print(FILE * fp)
const;
94 SbVec4f val(v); val *= d;
return val;
98 SbVec4f val(v); val *= d;
return val;
102 SbDividerChk(
"operator/(SbVec4f,float)", d);
103 SbVec4f val(v); val /= d;
return val;
107 SbVec4f v(v1); v += v2;
return v;
111 SbVec4f v(v1); v -= v2;
return v;
115 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
122 #endif // !COIN_SBVEC4F_H
float sqrLength(void) const
Definition: SbVec4f.h:76
SbVec4f & setValue(float x, float y, float z, float w)
Definition: SbVec4f.h:60
SbVec4f(void)
Definition: SbVec4f.h:51
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
SbVec4f(const SbVec4i32 &v)
Definition: SbVec4f.h:57
SbVec4f & setValue(const float v[4])
Definition: SbVec4f.h:59
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbVec4f(float x, float y, float z, float w)
Definition: SbVec4f.h:53
const float * getValue(void) const
Definition: SbVec4f.h:66
Definition: SbVec4i32.h:48
void negate(void)
Definition: SbVec4f.h:77
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition: SbVec4d.h:49
SbVec4f(const SbVec4b &v)
Definition: SbVec4f.h:55
void getValue(float &x, float &y, float &z, float &w) const
Definition: SbVec4f.h:67
SbVec2s operator/(const SbVec2s &v, int d)
SbVec4f(const SbVec4d &v)
Definition: SbVec4f.h:54
SbVec2s operator*(const SbVec2s &v, int d)
SbVec4f(const SbVec4s &v)
Definition: SbVec4f.h:56
SbVec4f(const float v[4])
Definition: SbVec4f.h:52
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)
float dot(const SbVec4f &v) const
Definition: SbVec4f.h:73