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SbVec4f.h
1 #ifndef COIN_SBVEC4F_H
2 #define COIN_SBVEC4F_H
3 
4 /**************************************************************************\
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35 
36 #include <cstdio>
37 
38 #include <Inventor/SbBasic.h>
39 #ifndef NDEBUG
40 #include <Inventor/errors/SoDebugError.h>
41 #endif // !NDEBUG
42 
43 class SbVec4d;
44 class SbVec4b;
45 class SbVec4s;
46 class SbVec4i32;
47 class SbVec3f;
48 
49 class COIN_DLL_API SbVec4f {
50 public:
51  SbVec4f(void) { }
52  SbVec4f(const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
53  SbVec4f(float x, float y, float z, float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
54  explicit SbVec4f(const SbVec4d & v) { setValue(v); }
55  explicit SbVec4f(const SbVec4b & v) { setValue(v); }
56  explicit SbVec4f(const SbVec4s & v) { setValue(v); }
57  explicit SbVec4f(const SbVec4i32 & v) { setValue(v); }
58 
59  SbVec4f & setValue(const float v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
60  SbVec4f & setValue(float x, float y, float z, float w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
61  SbVec4f & setValue(const SbVec4d & v);
62  SbVec4f & setValue(const SbVec4b & v);
63  SbVec4f & setValue(const SbVec4s & v);
64  SbVec4f & setValue(const SbVec4i32 & v);
65 
66  const float * getValue(void) const { return vec; }
67  void getValue(float & x, float & y, float & z, float & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
68 
69  float & operator [] (int i) { return vec[i]; }
70  const float & operator [] (int i) const { return vec[i]; }
71 
72  SbBool equals(const SbVec4f & v, float tolerance) const;
73  float dot(const SbVec4f & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
74  void getReal(SbVec3f & v) const;
75  float length(void) const;
76  float sqrLength(void) const { return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2] + vec[3] * vec[3]; }
77  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
78  float normalize(void);
79 
80  SbVec4f & operator *= (float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
81  SbVec4f & operator /= (float d) { SbDividerChk("SbVec4f::operator/=(float)", d); return operator *= (1.0f / d); }
82  SbVec4f & operator += (const SbVec4f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
83  SbVec4f & operator -= (const SbVec4f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
84  SbVec4f operator - (void) const { return SbVec4f(-vec[0], -vec[1], -vec[2], -vec[3]); }
85 
86  void print(FILE * fp) const;
87 
88 protected:
89  float vec[4];
90 
91 }; // SbVec4f
92 
93 COIN_DLL_API inline SbVec4f operator * (const SbVec4f & v, float d) {
94  SbVec4f val(v); val *= d; return val;
95 }
96 
97 COIN_DLL_API inline SbVec4f operator * (float d, const SbVec4f & v) {
98  SbVec4f val(v); val *= d; return val;
99 }
100 
101 COIN_DLL_API inline SbVec4f operator / (const SbVec4f & v, float d) {
102  SbDividerChk("operator/(SbVec4f,float)", d);
103  SbVec4f val(v); val /= d; return val;
104 }
105 
106 COIN_DLL_API inline SbVec4f operator + (const SbVec4f & v1, const SbVec4f & v2) {
107  SbVec4f v(v1); v += v2; return v;
108 }
109 
110 COIN_DLL_API inline SbVec4f operator - (const SbVec4f & v1, const SbVec4f & v2) {
111  SbVec4f v(v1); v -= v2; return v;
112 }
113 
114 COIN_DLL_API inline int operator == (const SbVec4f & v1, const SbVec4f & v2) {
115  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
116 }
117 
118 COIN_DLL_API inline int operator != (const SbVec4f & v1, const SbVec4f & v2) {
119  return !(v1 == v2);
120 }
121 
122 #endif // !COIN_SBVEC4F_H
Definition: SbVec4s.h:48
float sqrLength(void) const
Definition: SbVec4f.h:76
SbVec4f & setValue(float x, float y, float z, float w)
Definition: SbVec4f.h:60
SbVec4f(void)
Definition: SbVec4f.h:51
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
SbVec4f(const SbVec4i32 &v)
Definition: SbVec4f.h:57
Definition: SbVec4b.h:48
SbVec4f & setValue(const float v[4])
Definition: SbVec4f.h:59
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbVec4f(float x, float y, float z, float w)
Definition: SbVec4f.h:53
const float * getValue(void) const
Definition: SbVec4f.h:66
Definition: SbVec4i32.h:48
void negate(void)
Definition: SbVec4f.h:77
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition: SbVec4d.h:49
SbVec4f(const SbVec4b &v)
Definition: SbVec4f.h:55
void getValue(float &x, float &y, float &z, float &w) const
Definition: SbVec4f.h:67
SbVec2s operator/(const SbVec2s &v, int d)
SbVec4f(const SbVec4d &v)
Definition: SbVec4f.h:54
SbVec2s operator*(const SbVec2s &v, int d)
SbVec4f(const SbVec4s &v)
Definition: SbVec4f.h:56
SbVec4f(const float v[4])
Definition: SbVec4f.h:52
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)
float dot(const SbVec4f &v) const
Definition: SbVec4f.h:73