1 #ifndef COIN_SBVEC4UB_H 2 #define COIN_SBVEC4UB_H 36 #include <Inventor/SbBasic.h> 37 #include <Inventor/system/inttypes.h> 39 #include <Inventor/errors/SoDebugError.h> 49 SbVec4ub(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
55 SbVec4ub & setValue(
const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
56 SbVec4ub & setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 const uint8_t * getValue(
void)
const {
return vec; }
62 void getValue(uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
64 uint8_t & operator [] (
int i) {
return vec[i]; }
65 const uint8_t & operator [] (
int i)
const {
return vec[i]; }
67 int32_t dot(
SbVec4ub v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
70 SbVec4ub & operator *= (
int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d); vec[3] = uint8_t(vec[3] * d);
return *
this; }
72 SbVec4ub & operator /= (
int d) { SbDividerChk(
"SbVec4ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d); vec[3] = uint8_t(vec[3] / d);
return *
this; }
73 SbVec4ub & operator /= (
double d) { SbDividerChk(
"SbVec4ub::operator/=(double)", d);
return operator *= (1.0 / d); }
74 SbVec4ub & operator += (
SbVec4ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
75 SbVec4ub & operator -= (
SbVec4ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
76 SbVec4ub operator - (
void)
const {
SbVec4ub v(*
this); v.negate();
return v; }
84 SbVec4ub val(v); val *= d;
return val;
88 SbVec4ub val(v); val *= d;
return val;
92 SbVec4ub val(v); val *= d;
return val;
96 SbVec4ub val(v); val *= d;
return val;
100 SbDividerChk(
"operator/(SbVec4ub,int)", d);
101 SbVec4ub val(v); val /= d;
return val;
105 SbDividerChk(
"operator/(SbVec4ub,double)", d);
106 SbVec4ub val(v); val /= d;
return val;
118 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
125 #endif // !COIN_SBVEC4UB_H
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
Definition: SbVec4us.h:46
Definition: SbVec4ui32.h:46
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
Definition: SbVec4ub.h:46
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)