Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoAudioDevice.h
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#ifndef COIN_SOAUDIODEVICE_H
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#define COIN_SOAUDIODEVICE_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/SbString.h>
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#include <
Inventor/actions/SoGLRenderAction.h
>
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#include <Inventor/actions/SoAudioRenderAction.h>
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class
SoAudioDeviceP;
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// *************************************************************************
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class
COIN_DLL_API
SoAudioDevice
{
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public
:
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static
SoAudioDevice
* instance();
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SbBool init(
const
SbString
& devicetype,
const
SbString
& devicename);
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SbBool enable();
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void
disable();
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SbBool isEnabled();
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SbBool haveSound();
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void
setGain(
float
gain);
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void
mute(SbBool mute=TRUE);
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private
:
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SoAudioDevice
();
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~
SoAudioDevice
();
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SoAudioDevice
(
const
SoAudioDevice
&);
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const
SoAudioDevice
& operator=(
const
SoAudioDevice
&);
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SoAudioDeviceP *pimpl;
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friend
class
SoAudioDeviceP;
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};
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#endif // !COIN_SOAUDIODEVICE_H
SoGLRenderAction.h
SoAudioDevice
The SoAudioDevice class is used to control an audio device.
Definition:
SoAudioDevice.h:44
SbString
The SbString class is a string class with convenience functions for string operations.
Definition:
SbString.h:52
include
Inventor
misc
SoAudioDevice.h
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