1 #ifndef COIN_SODEPTHBUFFERELEMENT_H 2 #define COIN_SODEPTHBUFFERELEMENT_H 36 #include <Inventor/elements/SoElement.h> 37 #include <Inventor/elements/SoSubElement.h> 38 #include <Inventor/SbVec2f.h> 47 enum DepthWriteFunction {
58 static void set(
SoState * state, SbBool test, SbBool write,
59 DepthWriteFunction
function,
SbVec2f range);
61 static void get(
SoState * state, SbBool & test_out, SbBool & write_out,
62 DepthWriteFunction & function_out,
SbVec2f & range_out);
64 static SbBool getTestEnable(
SoState * state);
65 static SbBool getWriteEnable(
SoState * state);
66 static DepthWriteFunction getFunction(
SoState * state);
80 virtual void setElt(SbBool test, SbBool write,
81 DepthWriteFunction
function,
SbVec2f range);
85 DepthWriteFunction
function;
90 #endif // !COIN_SODEPTHBUFFERELEMENT_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
static void initClass(void)
Definition: SoElement.cpp:506
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:608
virtual void push(SoState *state)
Definition: SoElement.cpp:569
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoElement.cpp:552
virtual SoElement * copyMatchInfo(void) const =0
The SoDepthBufferElement controls the depth buffer settings.
Definition: SoDepthBufferElement.h:40
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584