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SoGLBigImage.h
1 #ifndef COIN_SOGLBIGIMAGE_H
2 #define COIN_SOGLBIGIMAGE_H
3 
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/SbVec2s.h>
38 #include <Inventor/SbVec2f.h>
40 
41 class COIN_DLL_API SoGLBigImage : public SoGLImage {
42  typedef SoGLImage inherited;
43 
44 public:
45 
46  SoGLBigImage();
47  virtual void unref(SoState * state = NULL);
48 
49  static SoType getClassTypeId(void);
50  virtual SoType getTypeId(void) const ;
51 
52  virtual void setData(const SbImage * image,
53  const Wrap wraps = REPEAT,
54  const Wrap wrapt = REPEAT,
55  const float quality = 0.5f,
56  const int border = 0,
57  SoState * createinstate = NULL);
58 
59  virtual void setData(const SbImage * image,
60  const Wrap wraps,
61  const Wrap wrapt,
62  const Wrap wrapr,
63  const float quality = 0.5f,
64  const int border = 0,
65  SoState * createinstate = NULL);
66 
67  int initSubImages(const SbVec2s & subimagesize) const;
68  void handleSubImage(const int idx, SbVec2f & start, SbVec2f & end,
69  SbVec2f & tcmul);
70  void applySubImage(SoState * state, const int idx, const float quality,
71  const SbVec2s & projsize);
72  SbBool exceededChangeLimit(void);
73  static int setChangeLimit(const int limit);
74 
75  // will return NULL to avoid that SoGLTextureImageElement will
76  // update the texture state.
77  virtual SoGLDisplayList * getGLDisplayList(SoState * state);
78 
79 
80 protected:
81  virtual void unrefOldDL(SoState * state, const uint32_t maxage);
82 
83 public:
84  static void initClass(void);
85 
86 private:
87  virtual ~SoGLBigImage();
88 
89  class SoGLBigImageP * pimpl;
90  friend class SoGLBigImageP;
91 };
92 
93 #endif // !COIN_SOGLBIGIMAGE_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
Wrap
Definition: SoGLImage.h:63
static void initClass(void)
Definition: SoGLImage.cpp:809
virtual SoGLDisplayList * getGLDisplayList(SoState *state)
Definition: SoGLImage.cpp:1243
virtual SoType getTypeId(void) const
Definition: SoGLImage.cpp:862
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
void setData(const unsigned char *bytes, const SbVec2s &size, const int numcomponents, const Wrap wraps=REPEAT, const Wrap wrapt=REPEAT, const float quality=0.5f, const int border=0, SoState *createinstate=NULL)
Definition: SoGLImage.cpp:1144
The SoGLBigImage class is used to handle 2D OpenGL textures of any size.
Definition: SoGLBigImage.h:41
static SoType getClassTypeId(void)
Definition: SoGLImage.cpp:848
virtual void unrefOldDL(SoState *state, const uint32_t maxage)
Definition: SoGLImage.cpp:1368
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:43
virtual void unref(SoState *state=NULL)
Definition: SoGLImage.cpp:1202
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:53
The SbImage class is an abstract datatype for 2D and 3D images.
Definition: SbImage.h:46
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:51
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:59