Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoGLCacheContextElement.h
Go to the documentation of this file.
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#ifndef COIN_SOGLCACHECONTEXTELEMENT_H
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#define COIN_SOGLCACHECONTEXTELEMENT_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/elements/SoSubElement.h>
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// This shouldn't strictly be necessary, but the OSF1/cxx compiler
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// complains if this is left out, while using the "friend class
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// SoGLDisplayList" statement in the class definition.
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class
SoGLDisplayList
;
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typedef
void
SoScheduleDeleteCB(
void
* closure, uint32_t contextid);
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// *************************************************************************
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class
COIN_DLL_API
SoGLCacheContextElement
:
public
SoElement
{
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typedef
SoElement
inherited
;
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SO_ELEMENT_HEADER(
SoGLCacheContextElement
);
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public
:
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static
void
initClass
(
void
);
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protected
:
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virtual
~
SoGLCacheContextElement
();
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public
:
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virtual
void
init
(
SoState
* state);
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virtual
SbBool
matches
(
const
SoElement
* elt)
const
;
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virtual
SoElement
*
copyMatchInfo
(
void
)
const
;
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static
void
set
(
SoState
* state,
int
context,
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SbBool twopasstransparency,
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SbBool remoterendering);
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static
int
get
(
SoState
* state);
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static
int
getExtID(
const
char
* str);
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static
void
getOpenGLVersion(
SoState
* state,
int
& major,
int
& minor);
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static
SbBool extSupported(
SoState
* state,
int
extid);
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static
SbBool areMipMapsFast(
SoState
* state);
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enum
{
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DO_AUTO_CACHE = 1,
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DONT_AUTO_CACHE
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};
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static
void
shouldAutoCache(
SoState
* state,
int
bits);
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static
void
setAutoCacheBits(
SoState
* state,
int
bits);
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static
int
resetAutoCacheBits(
SoState
* state);
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static
SbBool getIsRemoteRendering(
SoState
* state);
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static
uint32_t getUniqueCacheContext(
void
);
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static
void
scheduleDeleteCallback(
const
uint32_t contextid,
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SoScheduleDeleteCB * cb,
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void
* closure);
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static
void
incNumShapes(
SoState
* state);
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static
int
getNumShapes(
SoState
* state);
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static
void
incNumSeparators(
SoState
* state);
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static
int
getNumSeparators(
SoState
* state);
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private
:
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friend
class
SoGLDisplayList
;
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static
void
scheduleDelete(
SoState
* state,
SoGLDisplayList
* dl);
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static
void
cleanupContext(uint32_t contextid,
void
* closure);
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private
:
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int
context;
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SbBool twopass;
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int
autocachebits;
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int
numshapes;
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int
numseparators;
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enum
{ RENDERING_UNSET, RENDERING_SET_DIRECT, RENDERING_SET_INDIRECT };
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int
rendering;
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SbBool isDirectRendering(
SoState
* state)
const
;
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};
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// *************************************************************************
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// For compatibility with client code originally written with SGI/TGS
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// Inventor:
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#ifndef COIN_INTERNAL
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#include <Inventor/elements/SoGLDisplayList.h>
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#endif // ! COIN_INTERNAL
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#endif // !COIN_SOGLCACHECONTEXTELEMENT_H
SoElement::initClass
static void initClass(void)
Definition:
SoElement.cpp:506
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition:
SoElement.cpp:608
SoGLCacheContextElement
The SoGLCacheContextElement class handles the OpenGL cache for a context.
Definition:
SoGLCacheContextElement.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition:
SoElement.h:43
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition:
SoState.h:44
SoElement::init
virtual void init(SoState *state)
Definition:
SoElement.cpp:552
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition:
SoGLDisplayList.h:43
include
Inventor
elements
SoGLCacheContextElement.h
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