1 #ifndef COIN_SOGLDEPTHBUFFERELEMENT_H 2 #define COIN_SOGLDEPTHBUFFERELEMENT_H 36 #include <Inventor/elements/SoDepthBufferElement.h> 52 virtual void setElt(SbBool test, SbBool write,
53 DepthWriteFunction
function,
SbVec2f range);
56 void updategl(
void)
const;
60 #endif // !COIN_SOGLDEPTHBUFFERELEMENT_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
virtual void setElt(SbBool test, SbBool write, DepthWriteFunction function, SbVec2f range)
Definition: SoDepthBufferElement.cpp:218
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void push(SoState *state)
Definition: SoDepthBufferElement.cpp:84
The SoGLDepthBufferElement controls the OpenGL depth buffer.
Definition: SoGLDepthBufferElement.h:38
static void initClass(void)
Definition: SoDepthBufferElement.cpp:55
virtual void init(SoState *state)
Definition: SoDepthBufferElement.cpp:71
The SoDepthBufferElement controls the depth buffer settings.
Definition: SoDepthBufferElement.h:40
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoDepthBufferElement.cpp:101