Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoGLDisplayList.h
1 #ifndef COIN_SOGLDISPLAYLIST_H
2 #define COIN_SOGLDISPLAYLIST_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SbBasic.h>
37 
38 class SoState;
39 class SoGLDisplayListP;
40 
41 // *************************************************************************
42 
43 class COIN_DLL_API SoGLDisplayList {
44 public:
45  enum Type {
46  DISPLAY_LIST,
47  TEXTURE_OBJECT
48  };
49  SoGLDisplayList(SoState * state, Type type, int allocnum = 1,
50  SbBool mipmaptexobj = FALSE);
51  void ref(void);
52  void unref(SoState * state = NULL);
53 
54  void open(SoState *state, int index = 0);
55  void close(SoState *state);
56 
57  void call(SoState * state, int index = 0);
58  void addDependency(SoState * state);
59 
60  SbBool isMipMapTextureObject(void) const;
61  Type getType(void) const;
62  int getNumAllocated(void) const;
63  // this returns GLuint in Inventor, but we try to avoid including
64  // gl.h in the header files so we just return unsigned int.
65  unsigned int getFirstIndex(void) const;
66  int getContext(void) const;
67 
68  void setTextureTarget(int target);
69  int getTextureTarget(void) const;
70 
71 private:
72  ~SoGLDisplayList();
73  SoGLDisplayListP * pimpl;
74  void bindTexture(SoState *state);
75 
76  friend class SoGLCacheContextElement;
77 };
78 
79 #endif // !COIN_SOGLDISPLAYLIST_H
The SoGLCacheContextElement class handles the OpenGL cache for a context.
Definition: SoGLCacheContextElement.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:43