Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoGLDisplayList.h
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#ifndef COIN_SOGLDISPLAYLIST_H
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#define COIN_SOGLDISPLAYLIST_H
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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#include <Inventor/SbBasic.h>
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class
SoState
;
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class
SoGLDisplayListP;
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// *************************************************************************
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class
COIN_DLL_API
SoGLDisplayList
{
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public
:
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enum
Type {
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DISPLAY_LIST,
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TEXTURE_OBJECT
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};
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SoGLDisplayList
(
SoState
* state, Type type,
int
allocnum = 1,
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SbBool mipmaptexobj = FALSE);
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void
ref(
void
);
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void
unref(
SoState
* state = NULL);
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void
open(
SoState
*state,
int
index = 0);
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void
close(
SoState
*state);
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void
call(
SoState
* state,
int
index = 0);
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void
addDependency(
SoState
* state);
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SbBool isMipMapTextureObject(
void
)
const
;
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Type getType(
void
)
const
;
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int
getNumAllocated(
void
)
const
;
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// this returns GLuint in Inventor, but we try to avoid including
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// gl.h in the header files so we just return unsigned int.
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unsigned
int
getFirstIndex(
void
)
const
;
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int
getContext(
void
)
const
;
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void
setTextureTarget(
int
target);
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int
getTextureTarget(
void
)
const
;
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private
:
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~
SoGLDisplayList
();
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SoGLDisplayListP * pimpl;
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void
bindTexture(
SoState
*state);
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friend
class
SoGLCacheContextElement
;
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};
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#endif // !COIN_SOGLDISPLAYLIST_H
SoGLCacheContextElement
The SoGLCacheContextElement class handles the OpenGL cache for a context.
Definition:
SoGLCacheContextElement.h:47
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition:
SoState.h:44
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition:
SoGLDisplayList.h:43
include
Inventor
elements
SoGLDisplayList.h
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