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SoIndexedMarkerSet.h
1 #ifndef COIN_SOINDEXEDMARKERSET_H
2 #define COIN_SOINDEXEDMARKERSET_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoIndexedPointSet.h>
38 
41 
42 class COIN_DLL_API SoIndexedMarkerSet : public SoIndexedPointSet {
44 
46 
47 public:
48  static void initClass(void);
49  SoIndexedMarkerSet(void);
50 
51  SoMFInt32 markerIndex;
52 
53  virtual void GLRender(SoGLRenderAction * action);
54 
55 protected:
56  virtual ~SoIndexedMarkerSet();
57 
58 private:
59 
60 };
61 
62 #endif // !COIN_SOINDEXEDMARKERSET_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoTextureCoordinateBundle class simplifies texture coordinate handling.
Definition: SoTextureCoordinateBundle.h:47
#define SO_NODE_HEADER(classname)
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
The SoIndexedPointSet class is used to display a set of 3D points.
Definition: SoIndexedPointSet.h:43
The SoGLCoordinateElement class is yet to be documented.
Definition: SoGLCoordinateElement.h:38
The SoIndexedMarkerSet class is used to display a set of bitmap markers at 3D positions.
Definition: SoIndexedMarkerSet.h:42
virtual void GLRender(SoGLRenderAction *action)
Definition: SoIndexedPointSet.cpp:228
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50