Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoListener.h
1 #ifndef COIN_SOLISTENER_H
2 #define COIN_SOLISTENER_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFVec3f.h>
38 #include <Inventor/fields/SoSFRotation.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class SoListenerP;
42 
43 class COIN_DLL_API SoListener : public SoNode {
44  typedef SoNode inherited;
45 
47  friend class SoAudioRenderAction;
48 
49 public:
50  static void initClass();
51  SoListener();
52 
58 
59 protected:
60  virtual void audioRender(class SoAudioRenderAction *action);
61  virtual ~SoListener();
62 
63 private:
64  SoListenerP *pimpl;
65  friend class SoListenerP;
66 };
67 
68 #endif // COIN_SOLISTENER_H
SoSFFloat gain
Definition: SoListener.h:55
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
SoSFVec3f position
Definition: SoListener.h:53
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1307
SoSFVec3f dopplerVelocity
Definition: SoListener.h:56
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoListener class defines listener attributes used when rendering sound.
Definition: SoListener.h:43
SoSFFloat dopplerFactor
Definition: SoListener.h:57
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
SoSFRotation orientation
Definition: SoListener.h:54