1 #ifndef COIN_SOMATERIAL_H 2 #define COIN_SOMATERIAL_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoMFColor.h> 38 #include <Inventor/fields/SoMFFloat.h> 39 #include <Inventor/fields/SoSFFloat.h> 40 #include <Inventor/tools/SbPimplPtr.h> 50 static void initClass(
void);
70 int getMaterialType(
void);
79 #endif // !COIN_SOMATERIAL_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoMFColor class is a container for SbColor values.
Definition: SoMFColor.h:40
SoMFColor emissiveColor
Definition: SoMaterial.h:56
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
SoMFFloat transparency
Definition: SoMaterial.h:58
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoMaterial class is a node type for setting up material values for scene geometry.
Definition: SoMaterial.h:44
SoMFColor ambientColor
Definition: SoMaterial.h:53
SoMFColor diffuseColor
Definition: SoMaterial.h:54
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoMFFloat shininess
Definition: SoMaterial.h:57
SoMFColor specularColor
Definition: SoMaterial.h:55
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50