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SoSpotLight.h
1 #ifndef COIN_SOSPOTLIGHT_H
2 #define COIN_SOSPOTLIGHT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoLight.h>
38 #include <Inventor/fields/SoSFVec3f.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class COIN_DLL_API SoSpotLight : public SoLight {
42  typedef SoLight inherited;
43 
45 
46 public:
47  static void initClass(void);
48  SoSpotLight(void);
49 
54 
55  virtual void GLRender(SoGLRenderAction * action);
56 
57 protected:
58  virtual ~SoSpotLight();
59 };
60 
61 #endif // !COIN_SOSPOTLIGHT_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoSFVec3f location
Definition: SoSpotLight.h:50
#define SO_NODE_HEADER(classname)
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Definition: SoSpotLight.h:41
SoSFFloat dropOffRate
Definition: SoSpotLight.h:52
SoSFFloat cutOffAngle
Definition: SoSpotLight.h:53
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoLight class is the base class for light emitting nodes.
Definition: SoLight.h:41
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoSFVec3f direction
Definition: SoSpotLight.h:51
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50