1 #ifndef COIN_SOTEXTURECUBEMAP_H 2 #define COIN_SOTEXTURECUBEMAP_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoTexture.h> 38 #include <Inventor/fields/SoSFEnum.h> 39 #include <Inventor/fields/SoSFImage.h> 40 #include <Inventor/fields/SoMFString.h> 41 #include <Inventor/fields/SoSFColor.h> 42 #include <Inventor/elements/SoMultiTextureImageElement.h> 46 class SoTextureCubeMapP;
54 static void initClass(
void);
58 MODULATE = SoMultiTextureImageElement::MODULATE,
59 DECAL = SoMultiTextureImageElement::DECAL,
60 BLEND = SoMultiTextureImageElement::BLEND,
61 REPLACE = SoMultiTextureImageElement::REPLACE
65 REPEAT = SoMultiTextureImageElement::REPEAT,
66 CLAMP = SoMultiTextureImageElement::CLAMP
88 static SbBool readImage(
const SbString & fname,
int & w,
int & h,
int & nc,
89 unsigned char *& bytes);
95 int getReadStatus(
void);
96 void setReadStatus(
int s);
100 static void filenameSensorCB(
void *,
SoSensor *);
101 SoSFImage * getImageField(
const int idx);
103 SoTextureCubeMapP * pimpl;
106 #endif // !COIN_SOTEXTURECUBEMAP_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoMFString filenames
Definition: SoTextureCubeMap.h:69
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
Model
Definition: SoTextureCubeMap.h:57
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoSFImage imageNegZ
Definition: SoTextureCubeMap.h:76
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
Definition: SoTexture.h:39
SoSFEnum wrapT
Definition: SoTextureCubeMap.h:79
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
SoSFEnum wrapS
Definition: SoTextureCubeMap.h:78
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
SoSFImage imagePosY
Definition: SoTextureCubeMap.h:73
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:42
The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes. ...
Definition: SoTextureCubeMap.h:48
SoSFImage imagePosX
Definition: SoTextureCubeMap.h:71
SoSFColor blendColor
Definition: SoTextureCubeMap.h:81
SoSFImage imageNegY
Definition: SoTextureCubeMap.h:74
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
SoSFImage imagePosZ
Definition: SoTextureCubeMap.h:75
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
SoSFEnum model
Definition: SoTextureCubeMap.h:80
Wrap
Definition: SoTextureCubeMap.h:64
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoSFImage imageNegX
Definition: SoTextureCubeMap.h:72