Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoVRMLMaterial.h
1 /**************************************************************************\
2  * Copyright (c) Kongsberg Oil & Gas Technologies AS
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * Redistributions of source code must retain the above copyright notice,
10  * this list of conditions and the following disclaimer.
11  *
12  * Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  *
16  * Neither the name of the copyright holder nor the names of its
17  * contributors may be used to endorse or promote products derived from
18  * this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 \**************************************************************************/
32 
33 #ifndef COIN_SOVRMLMATERIAL_H
34 #define COIN_SOVRMLMATERIAL_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 class SoVRMLMaterialP;
42 
43 class COIN_DLL_API SoVRMLMaterial : public SoNode
44 {
45  typedef SoNode inherited;
47 
48 public:
49  static void initClass(void);
50  SoVRMLMaterial(void);
51 
58 
59  virtual void doAction(SoAction * action);
60  virtual void GLRender(SoGLRenderAction * action);
61  virtual void callback(SoCallbackAction * action);
62 
63 protected:
64  virtual ~SoVRMLMaterial();
65 
66 private:
67  SoVRMLMaterialP * pimpl;
68 }; // class SoVRMLMaterial
69 
70 #endif // ! COIN_SOVRMLMATERIAL_H
SoSFFloat shininess
Definition: SoVRMLMaterial.h:56
#define SO_NODE_HEADER(classname)
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:55
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFFloat transparency
Definition: SoVRMLMaterial.h:57
The SoVRMLMaterial class is used to assign a material to geometry.
Definition: SoVRMLMaterial.h:43
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:52
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
SoSFColor specularColor
Definition: SoVRMLMaterial.h:54
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:53
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50