33 #ifndef COIN_SOVRMLSPOTLIGHT_H 34 #define COIN_SOVRMLSPOTLIGHT_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLLight.h> 38 #include <Inventor/fields/SoSFVec3f.h> 39 #include <Inventor/fields/SoSFFloat.h> 47 static void initClass(
void);
64 #endif // ! COIN_SOVRMLSPOTLIGHT_H virtual void GLRender(SoGLRenderAction *action)
Definition: Light.cpp:102
#define SO_NODE_HEADER(classname)
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFFloat cutOffAngle
Definition: SoVRMLSpotLight.h:53
SoSFVec3f location
Definition: SoVRMLSpotLight.h:50
SoSFFloat beamWidth
Definition: SoVRMLSpotLight.h:52
SoSFFloat radius
Definition: SoVRMLSpotLight.h:54
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:42
The SoVRMLSpotLight class defines a spot light source.
Definition: SoVRMLSpotLight.h:41
SoSFVec3f attenuation
Definition: SoVRMLSpotLight.h:55
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
SoSFVec3f direction
Definition: SoVRMLSpotLight.h:51
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50