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.
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http://www.kongsberg.com/kogt/
SoVRMLTexture.h
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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* All rights reserved.
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* this software without specific prior written permission.
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\**************************************************************************/
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#ifndef COIN_SOVRMLTEXTURE_H
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#define COIN_SOVRMLTEXTURE_H
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/nodes/SoNode.h>
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#include <Inventor/fields/SoSFBool.h>
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class
COIN_DLL_API
SoVRMLTexture
:
public
SoNode
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{
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typedef
SoNode
inherited
;
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SO_NODE_ABSTRACT_HEADER
(
SoVRMLTexture
);
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public
:
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static
void
initClass(
void
);
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SoSFBool
repeatS
;
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SoSFBool
repeatT
;
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virtual
void
GLRender
(
SoGLRenderAction
* action );
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protected
:
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SoVRMLTexture
(
void
);
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virtual
~
SoVRMLTexture
();
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};
// class SoVRMLTexture
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#endif // ! COIN_SOVRMLTEXTURE_H
SoVRMLTexture::repeatS
SoSFBool repeatS
Definition:
SoVRMLTexture.h:48
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:56
SoSFBool
The SoSFBool class is a container for an SbBool value.
Definition:
SoSFBool.h:39
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition:
SoVRMLTexture.h:40
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition:
SoNode.cpp:954
SoVRMLTexture::repeatT
SoSFBool repeatT
Definition:
SoVRMLTexture.h:49
SO_NODE_ABSTRACT_HEADER
#define SO_NODE_ABSTRACT_HEADER(classname)
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition:
SoGLRenderAction.h:50
include
Inventor
VRMLnodes
SoVRMLTexture.h
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