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SoViewingMatrixElement.h
1 #ifndef COIN_SOVIEWINGMATRIXELEMENT_H
2 #define COIN_SOVIEWINGMATRIXELEMENT_H
3 
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35 
36 #include <Inventor/elements/SoReplacedElement.h>
37 #include <Inventor/SbMatrix.h>
38 
39 class COIN_DLL_API SoViewingMatrixElement : public SoReplacedElement {
41 
42  SO_ELEMENT_HEADER(SoViewingMatrixElement);
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoViewingMatrixElement();
47 
48 public:
49  virtual void init(SoState * state);
50  static void set(SoState * const state, SoNode * const node,
51  const SbMatrix & ViewingMatrix);
52  static const SbMatrix &get(SoState * const state);
53 
54 protected:
55  virtual void setElt(const SbMatrix &matrix);
57 
58 };
59 
60 #endif // !COIN_SOVIEWINGMATRIXELEMENT_H
The SoViewingMatrixElement class stores the world-to-camera transformation.
Definition: SoViewingMatrixElement.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoReplacedElement.cpp:89
SbMatrix viewingMatrix
Definition: SoViewingMatrixElement.h:56
The SoReplacedElement class is an abstract element superclass.
Definition: SoReplacedElement.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47