Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
So.h
1 #ifndef COIN_SO_H
2 #define COIN_SO_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/SoDB.h>
37 #include <Inventor/SoInput.h>
38 #include <Inventor/SoOffscreenRenderer.h>
39 #include <Inventor/SoOutput.h>
40 #include <Inventor/SoPath.h>
41 #include <Inventor/SoPickedPoint.h>
42 #include <Inventor/SoPrimitiveVertex.h>
43 
44 #include <Inventor/misc/SoState.h>
45 
46 #include <Inventor/SoLists.h>
47 #include <Inventor/actions/SoActions.h>
48 #include <Inventor/details/SoDetails.h>
49 #include <Inventor/elements/SoElements.h>
50 #include <Inventor/engines/SoEngines.h>
51 #include <Inventor/errors/SoErrors.h>
52 #include <Inventor/events/SoEvents.h>
53 #include <Inventor/fields/SoFields.h>
54 #include <Inventor/nodes/SoNodes.h>
55 #include <Inventor/sensors/SoSensorManager.h>
56 #include <Inventor/sensors/SoSensors.h>
57 
58 // We choose to not include classes that are "mostly internal":
59 // bundles, caches, elements, and projectors.
60 //
61 // Base classes are not included. They should for the most part be
62 // included by the other classes using them.
63 //
64 // Classes for interaction is not included either, as they can be seen
65 // as a later add-on to the core library, and it's not unlikely that
66 // we'll eventually make their inclusion a configure/build
67 // option. That goes for nodekits, draggers, and manips.
68 //
69 // The library can be built without VRML97 nodes, and without the
70 // thread abstraction classes, so they are also not part of this
71 // header file.
72 
73 #endif // !COIN_SO_H