Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
This is the complete list of members for SbMatrix, including all inherited members.
det3(int r1, int r2, int r3, int c1, int c2, int c3) const | SbMatrix | |
det3(void) const | SbMatrix | |
det4(void) const | SbMatrix | |
equals(const SbMatrix &m, float tolerance) const | SbMatrix | |
factor(SbMatrix &r, SbVec3f &s, SbMatrix &u, SbVec3f &t, SbMatrix &proj) const | SbMatrix | |
getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const | SbMatrix | |
getTransform(SbVec3f &translation, SbRotation &rotation, SbVec3f &scaleFactor, SbRotation &scaleOrientation, const SbVec3f ¢er) const | SbMatrix | |
getValue(void) const | SbMatrix | |
getValue(SbMat &m) const | SbMatrix | |
identity(void) | SbMatrix | static |
inverse(void) const | SbMatrix | |
LUBackSubstitution(int index[4], float b[4]) const | SbMatrix | |
LUDecomposition(int index[4], float &d) | SbMatrix | |
makeIdentity(void) | SbMatrix | |
multDirMatrix(const SbVec3f &src, SbVec3f &dst) const | SbMatrix | |
multLeft(const SbMatrix &m) | SbMatrix | |
multLineMatrix(const SbLine &src, SbLine &dst) const | SbMatrix | |
multMatrixVec(const SbVec3f &src, SbVec3f &dst) const | SbMatrix | |
multRight(const SbMatrix &m) | SbMatrix | |
multVecMatrix(const SbVec3f &src, SbVec3f &dst) const | SbMatrix | |
multVecMatrix(const SbVec4f &src, SbVec4f &dst) const | SbMatrix | |
operator float *(void) | SbMatrix | |
operator SbMat &(void) | SbMatrix | |
operator!=(const SbMatrix &m1, const SbMatrix &m2) | SbMatrix | friend |
operator*(const SbMatrix &m1, const SbMatrix &m2) | SbMatrix | friend |
operator*=(const SbMatrix &m) | SbMatrix | |
operator=(const SbMat &m) | SbMatrix | |
operator=(const SbMatrix &m) | SbMatrix | |
operator=(const SbRotation &q) | SbMatrix | |
operator==(const SbMatrix &m1, const SbMatrix &m2) | SbMatrix | friend |
operator[](int i) | SbMatrix | |
operator[](int i) const | SbMatrix | |
print(FILE *fp) const | SbMatrix | |
SbMatrix(void) | SbMatrix | |
SbMatrix(const float a11, const float a12, const float a13, const float a14, const float a21, const float a22, const float a23, const float a24, const float a31, const float a32, const float a33, const float a34, const float a41, const float a42, const float a43, const float a44) | SbMatrix | |
SbMatrix(const SbMat &matrix) | SbMatrix | |
SbMatrix(const SbMat *matrix) | SbMatrix | |
SbMatrix(const SbDPMatrix &matrix) | SbMatrix | explicit |
setRotate(const SbRotation &q) | SbMatrix | |
setScale(const float s) | SbMatrix | |
setScale(const SbVec3f &s) | SbMatrix | |
setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s) | SbMatrix | |
setTransform(const SbVec3f &t, const SbRotation &r, const SbVec3f &s, const SbRotation &so) | SbMatrix | |
setTransform(const SbVec3f &translation, const SbRotation &rotation, const SbVec3f &scaleFactor, const SbRotation &scaleOrientation, const SbVec3f ¢er) | SbMatrix | |
setTranslate(const SbVec3f &t) | SbMatrix | |
setValue(const SbMat &m) | SbMatrix | |
setValue(const SbDPMatrix &m) | SbMatrix | |
setValue(const float *pMat) | SbMatrix | |
transpose(void) const | SbMatrix | |
~SbMatrix(void) | SbMatrix |