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published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
InputDevice.h
1 #ifndef QUARTER_INPUTDEVICE_H
2 #define QUARTER_INPUTDEVICE_H
3 
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35 
36 #include <Quarter/Basic.h>
37 #include <Inventor/SbVec2s.h>
38 
39 class QEvent;
40 class SoEvent;
41 class QInputEvent;
42 
43 namespace SIM { namespace Coin3D { namespace Quarter {
44 
45 class QuarterWidget;
46 
47 class QUARTER_DLL_API InputDevice {
48 public:
49  InputDevice(QuarterWidget* quarter);
50  virtual ~InputDevice() {}
51 
56  virtual const SoEvent * translateEvent(QEvent * event) = 0;
57 
58  void setMousePosition(const SbVec2s & pos);
59  void setWindowSize(const SbVec2s & size);
60  void setModifiers(SoEvent * soevent, const QInputEvent * qevent);
61 
62 protected:
65  QuarterWidget* quarter;
66 };
67 
68 }}} // namespace
69 
70 #endif // QUARTER_INPUTDEVICE_H
The InputDevice class is the base class for devices such as the Keyboard and Mouse. It can be subclassed to support other devices.
Definition: InputDevice.h:47
SbVec2s windowsize
Definition: InputDevice.h:64
SbVec2s mousepos
Definition: InputDevice.h:63
The QuarterWidget class is the main class in Quarter. It provides a widget for Coin rendering...
Definition: QuarterWidget.h:59
Definition: QuarterWidget.h:54