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Coinboard.h
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1 #ifndef SMALLCHANGE_COINBOARD_H
2 #define SMALLCHANGE_COINBOARD_H
3 
4 /**************************************************************************\
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFVec3f.h>
39 #include <Inventor/fields/SoSFEnum.h>
40 #include <Inventor/fields/SoMFVec3f.h>
41 #include <Inventor/fields/SoMFVec4f.h>
42 #include <Inventor/fields/SoSFInt32.h>
43 #include <Inventor/fields/SoMFInt32.h>
44 
45 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
46 #include <SoWinLeaveScope.h>
47 #endif // win
48 
49 #include <SmallChange/basic.h>
50 
51 class SbMatrix;
52 
53 
54 class SMALLCHANGE_DLL_API Coinboard : public SoShape {
55  typedef SoShape inherited;
56 
58 
59 public:
60  static void initClass(void);
61  Coinboard(void);
62 
66 
67  enum ShapeType {
70  TRIANGLE_STRIP,
71  TRIANGLE_FAN
72  };
73 
79 
80  virtual void GLRender(SoGLRenderAction * action);
81  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
82 
83 protected:
84  virtual ~Coinboard();
85  virtual void generatePrimitives(SoAction * action);
86  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
87 
88 private:
89 
90  void render(const SbVec3f & offset,
91  const SbVec3f * coords, const int n,
92  const SbVec4f * texcoords = NULL);
93 
94  void render(const SbMatrix & matrix,
95  const SbVec3f * coords, const int n,
96  const SbVec4f * texcoords = NULL);
97 
98  void generate(SoPrimitiveVertex * v,
99  const SbVec3f & offset,
100  const SbVec3f * coords, const int n,
101  const SbVec4f * texcoords = NULL);
102 
103  void generate(SoPrimitiveVertex * v,
104  const SbMatrix & transform,
105  const SbVec3f * coords, const int n,
106  const SbVec4f * texcoords = NULL);
107 };
108 
109 #endif // !SMALLCHANGE_COINBOARD_H
SoSFVec3f normal
Definition: Coinboard.h:76
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
The Coinboard class is a shape node which faces geometry towards the camera.
Definition: Coinboard.h:54
Definition: Coinboard.h:68
SoSFVec3f axisOfRotation
Definition: Coinboard.h:64
Definition: Coinboard.h:69
SoSFEnum shapeType
Definition: Coinboard.h:77
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
SoMFVec3f position
Definition: Coinboard.h:63
static void initClass(void)
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoMFVec3f coord
Definition: Coinboard.h:74
SoMFInt32 numVertices
Definition: Coinboard.h:78
ShapeType
Definition: Coinboard.h:67
SoMFVec4f texCoord
Definition: Coinboard.h:75
SoSFInt32 frontAxis
Definition: Coinboard.h:65