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SbPlane.h
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1 #ifndef COIN_SBPLANE_H
2 #define COIN_SBPLANE_H
3 
4 /**************************************************************************\
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35 
36 #include <cstdio>
37 
38 class SbLine;
39 class SbMatrix;
40 
41 template <class Type> class SbVec3;
42 
43 template <class Type>
44 class SbPlane {
45 public:
46  SbPlane(void) { }
47  SbPlane(const SbVec3<Type> & N, const Type D) : normal(N), distance(D) {
48  this->normal.normalize();
49  }
50 
51  SbPlane(const SbVec3<Type> & p0, const SbVec3<Type> & p1, const SbVec3<Type> & p2) {
52  this->normal = (p1 - p0).cross(p2 - p0);
53  assert(this->normal.sqrLength() != 0.0f); // points on line
54  this->normal.normalize();
55  this->distance = this->normal.dot(p0);
56  }
57 
58  Type getDistance(const SbVec3<Type> & point) const {
59  return point.dot(this->normal) - this->distance;
60  }
61 
62  const SbVec3<Type> & getNormal(void) const {
63  return this->normal;
64  }
65 
66  void offset(const Type d) {
67  this->distance += d;
68  }
69 
70  int isInHalfSpace(const SbVec3<Type> & point) const {
71  return this->getDistance(point) >= 0.0f;
72  }
73 
74  Type getDistanceFromOrigin(void) const {
75  return this->distance;
76  }
77 
78 private:
79  SbVec3<Type> normal;
80  Type distance;
81 
82 };
83 
84 #endif // !COIN_SBPLANE_H
SbBool isInHalfSpace(const SbVec3f &point) const
float getDistanceFromOrigin(void) const
void offset(const float d)
Type dot(const SbVec3< Type > &v) const
Definition: SbVec3.h:76
const SbVec3f & getNormal(void) const
Definition: SbBox3.h:36
Definition: SbPlane.h:44
float getDistance(const SbVec3f &point) const
SbPlane(void)