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SmCoordinateSystem.h
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1 #ifndef SMALLCHANGE_SMCOORDINATESYSTEM_H
2 #define SMALLCHANGE_SMCOORDINATESYSTEM_H
3 
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35 
36 #include <SmallChange/basic.h>
37 
38 #include <Inventor/fields/SoSFVec3f.h>
39 #include <Inventor/nodes/SoTransformation.h>
40 
41 class SbMatrix;
42 
43 
44 class SMALLCHANGE_DLL_API SmCoordinateSystem : public SoTransformation {
46 
48 
49 public:
50  static void initClass(void);
51  SmCoordinateSystem(void);
52 
56 
57  virtual void doAction(SoAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59  virtual void callback(SoCallbackAction * action);
60  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
61  virtual void getMatrix(SoGetMatrixAction * action);
62  virtual void pick(SoPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64 
65 protected:
66  virtual ~SmCoordinateSystem();
67 
68 private:
69  void calcMatrix(SbMatrix & m) const;
70 };
71 
72 
73 #endif //SMALLCHANGE_SMCOORDINATESYSTEM_H
The SmCoordinateSystem class is used to set the axis basis.
Definition: SmCoordinateSystem.h:44
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
SoSFVec3f xAxis
Definition: SmCoordinateSystem.h:53
#define SO_NODE_HEADER(classname)
SoSFVec3f yAxis
Definition: SmCoordinateSystem.h:54
virtual void getMatrix(SoGetMatrixAction *action)
virtual void pick(SoPickAction *action)
virtual void doAction(SoAction *action)
static void initClass(void)
SoSFVec3f zAxis
Definition: SmCoordinateSystem.h:55
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
virtual void GLRender(SoGLRenderAction *action)
virtual void callback(SoCallbackAction *action)