1 #ifndef SMALLCHANGE_SODEPTHBUFFER_H 2 #define SMALLCHANGE_SODEPTHBUFFER_H 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/fields/SoSFBool.h> 39 #include <Inventor/nodes/SoSubNode.h> 41 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__) 42 #include <SoWinLeaveScope.h> 45 #include <SmallChange/basic.h> 78 #if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__) 79 #include <SoWinEnterScope.h> 82 #endif // !SMALLCHANGE_SODEPTHBUFFER_H
SoSFEnum func
Definition: SmDepthBuffer.h:68
#define SO_NODE_HEADER(classname)
Definition: GLDepthBufferElement.h:62
SoSFBool enable
Definition: SmDepthBuffer.h:69
The SmDepthBuffer class is a node used to control the GL depth buffer.
Definition: SmDepthBuffer.h:48
static void initClass(void)
SoSFBool clearNow
Definition: SmDepthBuffer.h:70
Definition: GLDepthBufferElement.h:60
Func
Definition: SmDepthBuffer.h:57
Definition: GLDepthBufferElement.h:63
Definition: GLDepthBufferElement.h:58
Definition: GLDepthBufferElement.h:64
Definition: GLDepthBufferElement.h:57
Definition: GLDepthBufferElement.h:61
virtual void GLRender(SoGLRenderAction *action)
Definition: GLDepthBufferElement.h:59