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SmSceneManager Member List

This is the complete list of members for SmSceneManager, including all inherited members.

activate(void)SoSceneManagervirtual
AS_IS enum valueSmSceneManager
BOUNDING_BOX enum valueSmSceneManager
deactivate(void)SoSceneManagervirtual
enableRealTimeUpdate(const SbBool flag)SoSceneManagerstatic
getAntialiasing(SbBool &smoothing, int &numPasses) constSoSceneManager
getAudioRenderAction(void) constSoSceneManager
getBackgroundColor(void) constSoSceneManager
getBackgroundIndex(void) constSoSceneManager
getCamera(void) constSmSceneManager
getDefaultRedrawPriority(void)SoSceneManagerstatic
getGLRenderAction(void) constSoSceneManager
getHandleEventAction(void) constSoSceneManager
getOrigin(void) constSoSceneManager
getRedrawPriority(void) constSoSceneManager
getRenderMode(void) constSmSceneManager
getSceneGraph(void) constSoSceneManagervirtual
getSize(void) constSoSceneManager
getStereoMode(void) constSmSceneManager
getStereoOffset(void) constSmSceneManager
getViewportRegion(void) constSoSceneManager
getWindowSize(void) constSoSceneManager
getWireframeOverlayColor(void) constSmSceneManager
HIDDEN_LINE enum valueSmSceneManager
INTERLEAVED_COLUMNS enum valueSmSceneManager
INTERLEAVED_ROWS enum valueSmSceneManager
isActive(void) constSoSceneManagerprotected
isAutoRedraw(void) constSoSceneManager
isRealTimeUpdateEnabled(void)SoSceneManagerstatic
isRGBMode(void) constSoSceneManager
isTexturesEnabled(void) constSmSceneManager
MONO enum valueSmSceneManager
POINTS enum valueSmSceneManager
processEvent(const SoEvent *const event)SoSceneManagervirtual
QUAD_BUFFER enum valueSmSceneManager
RED_BLUE enum valueSmSceneManager
RED_CYAN enum valueSmSceneManager
redraw(void)SoSceneManagerprotected
reinitialize(void)SoSceneManager
render(const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)SmSceneManagervirtual
render(SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE)SmSceneManagervirtual
RenderMode enum nameSmSceneManager
scheduleRedraw(void)SoSceneManager
setAntialiasing(const SbBool smoothing, const int numPasses)SoSceneManager
setAudioRenderAction(SoAudioRenderAction *const action)SoSceneManager
setBackgroundColor(const SbColor &color)SoSceneManager
setBackgroundIndex(const int index)SoSceneManager
setCamera(SoCamera *camera)SmSceneManager
setGLRenderAction(SoGLRenderAction *const action)SoSceneManager
setHandleEventAction(SoHandleEventAction *hea)SoSceneManager
setOrigin(const SbVec2s &newOrigin)SoSceneManager
setRedrawPriority(const uint32_t priority)SoSceneManager
setRenderCallback(SoSceneManagerRenderCB *f, void *const userData=NULL)SoSceneManager
setRenderMode(const RenderMode mode)SmSceneManager
setRGBMode(const SbBool onOrOff)SoSceneManager
setSceneGraph(SoNode *const sceneroot)SoSceneManagervirtual
setSize(const SbVec2s &newsize)SoSceneManager
setStereoMode(const StereoMode mode)SmSceneManager
setStereoOffset(const float offset)SmSceneManager
setTexturesEnabled(const SbBool onoff)SmSceneManager
setViewportRegion(const SbViewportRegion &newRegion)SoSceneManager
setWindowSize(const SbVec2s &newsize)SoSceneManager
setWireframeOverlayColor(const SbColor &color)SmSceneManager
SmSceneManager()SmSceneManager
SoSceneManager(void)SoSceneManager
StereoMode enum nameSmSceneManager
WIREFRAME enum valueSmSceneManager
WIREFRAME_OVERLAY enum valueSmSceneManager
~SmSceneManager()SmSceneManagervirtual
~SoSceneManager()SoSceneManagervirtual