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SoGenerateSceneGraphAction Member List

This is the complete list of members for SoGenerateSceneGraphAction, including all inherited members.

AppliedCode enum nameSoAction
apply(SoNode *root)SoActionvirtual
apply(SoPath *path)SoActionvirtual
apply(const SoPathList &pathlist, SbBool obeysrules=FALSE)SoActionvirtual
apply(SoAction *beingApplied)SoAction
beginTraversal(SoNode *node)SoGenerateSceneGraphActionprotectedvirtual
endTraversal(SoNode *node)SoActionprotectedvirtual
getClassActionMethods(void)SoActionprotectedstatic
getClassEnabledElements(void)SoActionprotectedstatic
getClassTypeId(void)SoActionstatic
getCurPath(void)SoAction
getCurPathCode(void) constSoAction
getCurPathTail(void)SoActionvirtual
getEnabledElements(void) constSoActionprotectedvirtual
getGraph(void) constSoGenerateSceneGraphAction
getNodeAppliedTo(void) constSoAction
getOriginalPathListAppliedTo(void) constSoAction
getPathAppliedTo(void) constSoAction
getPathCode(int &numindices, const int *&indices)SoAction
getPathListAppliedTo(void) constSoAction
getState(void) constSoAction
getTypeId(void) const=0SoActionpure virtual
getWhatAppliedTo(void) constSoAction
hasTerminated(void) constSoAction
initClass(void)SoGenerateSceneGraphActionstatic
initClasses(void)SoActionstatic
invalidateState(void)SoActionvirtual
isDropTypeIfNameEnabled(void) constSoGenerateSceneGraphAction
isLastPathListAppliedTo(void) constSoAction
isNodeNamesEnabled(void) constSoGenerateSceneGraphAction
isNodeTypesEnabled(void) constSoGenerateSceneGraphAction
isOfType(SoType type) constSoActionvirtual
nullAction(SoAction *action, SoNode *node)SoActionstatic
PathCode enum nameSoAction
popCurPath(const PathCode prevpathcode)SoAction
popCurPath(void)SoAction
popPushCurPath(const int childindex, SoNode *node=NULL)SoAction
pushCurPath(const int childindex, SoNode *node=NULL)SoAction
pushCurPath(void)SoAction
setDropTypeIfNameEnabled(SbBool enabled)SoGenerateSceneGraphAction
setNodeNamesEnabled(SbBool enabled)SoGenerateSceneGraphAction
setNodeTypesEnabled(SbBool enabled)SoGenerateSceneGraphAction
setTerminated(const SbBool flag)SoActionprotected
shouldCompactPathList(void) constSoActionprotectedvirtual
SoAction(void)SoActionprotected
SoGenerateSceneGraphAction(void)SoGenerateSceneGraphAction
stateSoActionprotected
switchToNodeTraversal(SoNode *node)SoAction
switchToPathTraversal(SoPath *path)SoAction
traversalMethodsSoActionprotected
traverse(SoNode *const node)SoAction
usePathCode(int &numindices, const int *&indices)SoAction
~SoAction(void)SoActionvirtual
~SoGenerateSceneGraphAction(void)SoGenerateSceneGraphActionvirtual