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SbCylinderSheetProjector.h
1 #ifndef COIN_SBCYLINDERSHEETPROJECTOR_H
2 #define COIN_SBCYLINDERSHEETPROJECTOR_H
3 
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35 
36 #include <Inventor/projectors/SbCylinderProjector.h>
37 #include <Inventor/SbPlane.h>
38 #include <Inventor/SbRotation.h>
39 
40 class COIN_DLL_API SbCylinderSheetProjector : public SbCylinderProjector {
42 
43 public:
44  SbCylinderSheetProjector(const SbBool orienttoeye = TRUE);
46  const SbBool orienttoeye = TRUE);
47 
48  virtual SbProjector * copy(void) const;
49  virtual SbVec3f project(const SbVec2f & point);
50  virtual SbRotation getRotation(const SbVec3f & point1,
51  const SbVec3f & point2);
52 
53 protected:
54  virtual void setupPlane(void);
55 
59 };
60 
61 #endif // !COIN_SBCYLINDERSHEETPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
virtual SbProjector * copy(void) const =0
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
SbPlane tolPlane
Definition: SbCylinderSheetProjector.h:58
virtual SbVec3f project(const SbVec2f &point)=0
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbCylinderSheetProjector class projects 2D points to 3D points on a sheet covering a cylindrical ...
Definition: SbCylinderSheetProjector.h:40
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbVec3f workingProjPoint
Definition: SbCylinderSheetProjector.h:56
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:41
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
SbVec3f planeDir
Definition: SbCylinderSheetProjector.h:57
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces...
Definition: SbCylinderProjector.h:39