1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H 2 #define COIN_SOBUMPMAPMATRIXELEMENT_H 36 #include <Inventor/elements/SoAccumulatedElement.h> 37 #include <Inventor/SbMatrix.h> 44 static void initClass(
void);
51 static void makeIdentity(
SoState *
const state,
SoNode *
const node);
58 static void translateBy(
SoState *
const state,
SoNode *
const node,
60 static void rotateBy(
SoState *
const state,
SoNode *
const node,
62 static void scaleBy(
SoState *
const state,
SoNode *
const node,
68 virtual void makeEltIdentity(
void);
69 virtual void setElt(
const SbMatrix & matrix);
70 virtual void multElt(
const SbMatrix & matrix);
71 virtual void translateEltBy(
const SbVec3f & translation);
72 virtual void rotateEltBy(
const SbRotation & rotation);
73 virtual void scaleEltBy(
const SbVec3f & scaleFactor);
74 virtual const SbMatrix & getElt(
void)
const;
79 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H SbMatrix bumpMapMatrix
Definition: SoBumpMapMatrixElement.h:76
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:76
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
Definition: SoBumpMapMatrixElement.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition: SoAccumulatedElement.h:39
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:84