Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoBumpMapMatrixElement.h
1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2 #define COIN_SOBUMPMAPMATRIXELEMENT_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/elements/SoAccumulatedElement.h>
37 #include <Inventor/SbMatrix.h>
38 
39 class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
41 
42  SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
43 public:
44  static void initClass(void);
45 protected:
46  virtual ~SoBumpMapMatrixElement();
47 
48 public:
49  virtual void init(SoState * state);
50  virtual void push(SoState * state);
51  static void makeIdentity(SoState * const state, SoNode * const node);
52 
53  static void set(SoState * const state, SoNode * const node,
54  const SbMatrix & matrix);
55  static void mult(SoState * const state, SoNode * const node,
56  const SbMatrix & matrix);
57 
58  static void translateBy(SoState * const state, SoNode * const node,
59  const SbVec3f & translation);
60  static void rotateBy(SoState * const state, SoNode * const node,
61  const SbRotation & rotation);
62  static void scaleBy(SoState * const state, SoNode * const node,
63  const SbVec3f & scaleFactor);
64 
65  static const SbMatrix & get(SoState * const state);
66 
67 protected:
68  virtual void makeEltIdentity(void);
69  virtual void setElt(const SbMatrix & matrix);
70  virtual void multElt(const SbMatrix & matrix);
71  virtual void translateEltBy(const SbVec3f & translation);
72  virtual void rotateEltBy(const SbRotation & rotation);
73  virtual void scaleEltBy(const SbVec3f & scaleFactor);
74  virtual const SbMatrix & getElt(void) const;
75 
77 };
78 
79 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
SbMatrix bumpMapMatrix
Definition: SoBumpMapMatrixElement.h:76
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:76
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
Definition: SoBumpMapMatrixElement.h:39
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoAccumulatedElement class is an abstract class for storing accumulated state.
Definition: SoAccumulatedElement.h:39
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:84