Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack. More...
#include <Inventor/elements/SoBumpMapMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
Public Member Functions inherited from SoAccumulatedElement | |
virtual SbBool | matches (const SoElement *element) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | makeIdentity (SoState *const state, SoNode *const node) |
static void | set (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | mult (SoState *const state, SoNode *const node, const SbMatrix &matrix) |
static void | translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation) |
static void | rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation) |
static void | scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) |
static const SbMatrix & | get (SoState *const state) |
Static Public Member Functions inherited from SoAccumulatedElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoBumpMapMatrixElement () |
virtual void | makeEltIdentity (void) |
virtual void | setElt (const SbMatrix &matrix) |
virtual void | multElt (const SbMatrix &matrix) |
virtual void | translateEltBy (const SbVec3f &translation) |
virtual void | rotateEltBy (const SbRotation &rotation) |
virtual void | scaleEltBy (const SbVec3f &scaleFactor) |
virtual const SbMatrix & | getElt (void) const |
Protected Member Functions inherited from SoAccumulatedElement | |
void | clearNodeIds (void) |
void | addNodeId (const SoNode *const node) |
void | setNodeId (const SoNode *const node) |
void | copyNodeIds (const SoAccumulatedElement *copyfrom) |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | captureThis (SoState *state) const |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Protected Attributes | |
SbMatrix | bumpMapMatrix |
Protected Attributes inherited from SoAccumulatedElement | |
SbList< SbUniqueId > | nodeIds |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.
The bump map matrix is used to transform bump map coordinates before being used to map bump maps onto polygons.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoAccumulatedElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoAccumulatedElement.
Sets current texture matrix to identity.
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static |
Sets the current texture matrix to matrix.
This method is an extension versus the Open Inventor API.
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static |
Multiplies matrix into the current texture matrix.
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static |
Appends translation to the current texture matrix.
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static |
Appends rotation to the current texture matrix.
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static |
Appends scaleFactor to the current texture matrix.
Returns current texture matrix.
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protectedvirtual |
virtual method which is called from makeIdentity(). Sets element matrix to identity.
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protectedvirtual |
virtual method which is called from set(). Sets the texture matrix to matrix.
This method is an extension versus the Open Inventor API.
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protectedvirtual |
virtual method which is called from mult(). Multiplies matrix into element matrix.
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protectedvirtual |
virtual method which is called from translateBy(). Appends translation to the element matrix.
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protectedvirtual |
virtual method which is called from rotateBy(). Appends rotation to the element matrix.
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protectedvirtual |
virtual method which is called from scaleBy(). Append scaleFactor to the element matrix.
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protectedvirtual |
Returns element matrix. Called from get().
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protected |
The matrix.