1 #ifndef COIN_SOCOMPLEXITY_H 2 #define COIN_SOCOMPLEXITY_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/fields/SoSFFloat.h> 39 #include <Inventor/elements/SoComplexityTypeElement.h> 47 static void initClass(
void);
51 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
52 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
53 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
71 #endif // !COIN_SOCOMPLEXITY_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
SoSFEnum type
Definition: SoComplexity.h:56
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition: SoComplexity.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
Type
Definition: SoComplexity.h:50
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
SoSFFloat textureQuality
Definition: SoComplexity.h:58
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
SoSFFloat value
Definition: SoComplexity.h:57
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50