1 #ifndef COIN_SOGLMODELMATRIXELEMENT_H 2 #define COIN_SOGLMODELMATRIXELEMENT_H 36 #include <Inventor/elements/SoModelMatrixElement.h> 67 SbUniqueId viewEltNodeId;
71 #endif // !COIN_SOGLMODELMATRIXELEMENT_H virtual void scaleEltBy(const SbVec3f &scaleFactor)
Definition: SoModelMatrixElement.cpp:401
virtual void translateEltBy(const SbVec3f &translation)
Definition: SoModelMatrixElement.cpp:375
virtual void multElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:364
virtual void popMatrixElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:425
SoElement is the abstract base class for all elements.
Definition: SoElement.h:43
The SoGLModelMatrixElement class is yet to be documented.
Definition: SoGLModelMatrixElement.h:38
virtual void makeEltIdentity(void)
Definition: SoModelMatrixElement.cpp:342
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void init(SoState *state)
Definition: SoModelMatrixElement.cpp:432
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoModelMatrixElement class is used to manage the current transformation.
Definition: SoModelMatrixElement.h:40
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
static void initClass(void)
Definition: SoModelMatrixElement.cpp:96
virtual SbMatrix pushMatrixElt(void)
Definition: SoModelMatrixElement.cpp:414
virtual void push(SoState *state)
Definition: SoModelMatrixElement.cpp:443
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:584
virtual void setElt(const SbMatrix &matrix)
Definition: SoModelMatrixElement.cpp:353
virtual void rotateEltBy(const SbRotation &rotation)
Definition: SoModelMatrixElement.cpp:388