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SoGeoCoordinate.h
1 #ifndef COIN_SOGEOCOORDINATE_H
2 #define COIN_SOGEOCOORDINATE_H
3 
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35 
36 #include <Inventor/tools/SbPimplPtr.h>
37 #include <Inventor/nodes/SoSubNode.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/fields/SoMFString.h>
40 #include <Inventor/fields/SoMFVec3d.h>
41 
42 class SoGeoCoordinateP;
43 class SoState;
44 class SoGeoOrigin;
45 
46 class COIN_DLL_API SoGeoCoordinate : public SoNode {
47  typedef SoNode inherited;
48 
50 
51 public:
52  static void initClass(void);
53  SoGeoCoordinate(void);
54 
57 
58  virtual void doAction(SoAction * action);
59  virtual void callback(SoCallbackAction * action);
60  virtual void GLRender(SoGLRenderAction * action);
61  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
62  virtual void pick(SoPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64 
65 protected:
66  virtual ~SoGeoCoordinate(void);
67 
68 private:
69  SoGeoCoordinate(const SoGeoCoordinate & rhs);
70  SoGeoCoordinate & operator = (const SoGeoCoordinate & rhs);
71 
72  SbMatrix getTransform(SoGeoOrigin * origin, const int idx) const;
73 
75 
76 };
77 
78 #endif // COIN_SOGEOCOORDINATE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
The SoGeoOrigin class is used to specify an absolute geographic location against which geometry is re...
Definition: SoGeoOrigin.h:43
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
SoMFVec3d point
Definition: SoGeoCoordinate.h:55
The SoGeoCoordinate class is used to specify a list of geographical coordinates.
Definition: SoGeoCoordinate.h:46
The SoMFVec3d class is a container for SbVec3d vectors.
Definition: SoMFVec3d.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
SoMFString geoSystem
Definition: SoGeoCoordinate.h:56
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50