36 #include <Inventor/nodes/SoSubNode.h> 46 static void initClass(
void);
51 virtual void addChild(
SoNode * node);
52 virtual void insertChild(
SoNode * child,
int newchildindex);
53 virtual SoNode * getChild(
int index)
const;
54 virtual int findChild(
const SoNode * node)
const;
55 virtual int getNumChildren(
void)
const;
56 virtual void removeChild(
int childindex);
57 virtual void removeChild(
SoNode * child);
58 virtual void removeAllChildren(
void);
59 virtual void replaceChild(
int index,
SoNode * newchild);
60 virtual void replaceChild(
SoNode * oldchild,
SoNode * newchild);
80 virtual SbBool readChildren(
SoInput * in);
83 SbBool copyconnections);
95 friend class SoUnknownNode;
99 const SoNode * changedChild;
100 const SoNode * changedPrevChild;
104 #endif // !COIN_SOGROUP_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:51
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoNotRec class specifies records for notification lists.
Definition: SoNotRec.h:42
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
virtual void addWriteReference(SoOutput *out, SbBool isfromfield=FALSE)
Definition: SoFieldContainer.cpp:690
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1307
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:40
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
OperationType
Definition: SoNotRec.h:52
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1317
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoChildList * children
Definition: SoGroup.h:92