1 #ifndef COIN_SOINDEXEDNURBSSURFACE_H 2 #define COIN_SOINDEXEDNURBSSURFACE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoShape.h> 38 #include <Inventor/fields/SoSFInt32.h> 39 #include <Inventor/fields/SoMFInt32.h> 40 #include <Inventor/fields/SoMFFloat.h> 42 template<
class Master>
class SoNurbsP;
50 static void initClass(
void);
80 class SoIndexedNurbsSurfaceP * pimpl;
81 friend class SoIndexedNurbsSurfaceP;
85 #endif // !COIN_SOINDEXEDNURBSSURFACE_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
SoMFInt32 textureCoordIndex
Definition: SoIndexedNurbsSurface.h:60
SoSFInt32 numSControlPoints
Definition: SoIndexedNurbsSurface.h:58
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:902
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoMFFloat uKnotVector
Definition: SoIndexedNurbsSurface.h:56
SoMFInt32 coordIndex
Definition: SoIndexedNurbsSurface.h:55
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFInt32 numTControlPoints
Definition: SoIndexedNurbsSurface.h:59
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
Definition: SoIndexedNurbsSurface.h:44
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
Definition: SoIndexedNurbsCurve.h:42
SoMFFloat sKnotVector
Definition: SoIndexedNurbsSurface.h:61
SoSFInt32 numVControlPoints
Definition: SoIndexedNurbsSurface.h:54
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
SoMFFloat tKnotVector
Definition: SoIndexedNurbsSurface.h:62
SoMFFloat vKnotVector
Definition: SoIndexedNurbsSurface.h:57
SoSFInt32 numUControlPoints
Definition: SoIndexedNurbsSurface.h:53
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39