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SoIndexedNurbsSurface.h
1 #ifndef COIN_SOINDEXEDNURBSSURFACE_H
2 #define COIN_SOINDEXEDNURBSSURFACE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFInt32.h>
39 #include <Inventor/fields/SoMFInt32.h>
40 #include <Inventor/fields/SoMFFloat.h>
41 
42 template<class Master> class SoNurbsP;
43 
44 class COIN_DLL_API SoIndexedNurbsSurface : public SoShape {
45  typedef SoShape inherited;
46 
48 
49 public:
50  static void initClass(void);
52 
63 
64  virtual void GLRender(SoGLRenderAction * action);
65  virtual void rayPick(SoRayPickAction * action);
66  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
67  void sendPrimitive(SoAction *, SoPrimitiveVertex *);
68 
69 protected:
70  virtual ~SoIndexedNurbsSurface();
71 
72  virtual void generatePrimitives(SoAction * action);
73  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
75  const SoPrimitiveVertex * v1,
76  const SoPrimitiveVertex * v2,
77  const SoPrimitiveVertex * v3,
78  SoPickedPoint * pp);
79 private:
80  class SoIndexedNurbsSurfaceP * pimpl;
81  friend class SoIndexedNurbsSurfaceP;
82  friend class SoNurbsP<SoIndexedNurbsSurface>;
83 };
84 
85 #endif // !COIN_SOINDEXEDNURBSSURFACE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoMFInt32 class is a container for 32-bit integer values.
Definition: SoMFInt32.h:39
SoMFInt32 textureCoordIndex
Definition: SoIndexedNurbsSurface.h:60
SoSFInt32 numSControlPoints
Definition: SoIndexedNurbsSurface.h:58
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:902
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
SoMFFloat uKnotVector
Definition: SoIndexedNurbsSurface.h:56
SoMFInt32 coordIndex
Definition: SoIndexedNurbsSurface.h:55
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
SoSFInt32 numTControlPoints
Definition: SoIndexedNurbsSurface.h:59
The SoIndexedNurbsSurface class can be used to render NURBS surfaces.
Definition: SoIndexedNurbsSurface.h:44
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
Definition: SoIndexedNurbsCurve.h:42
SoMFFloat sKnotVector
Definition: SoIndexedNurbsSurface.h:61
SoSFInt32 numVControlPoints
Definition: SoIndexedNurbsSurface.h:54
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
SoMFFloat tKnotVector
Definition: SoIndexedNurbsSurface.h:62
SoMFFloat vKnotVector
Definition: SoIndexedNurbsSurface.h:57
SoSFInt32 numUControlPoints
Definition: SoIndexedNurbsSurface.h:53
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39