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SoNurbsCurve.h
1 #ifndef COIN_SONURBSCURVE_H
2 #define COIN_SONURBSCURVE_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFInt32.h>
39 #include <Inventor/fields/SoMFFloat.h>
40 
41 template<class Master> class SoNurbsP;
42 
43 class COIN_DLL_API SoNurbsCurve : public SoShape {
44  typedef SoShape inherited;
45 
47 
48 public:
49  static void initClass(void);
50  SoNurbsCurve(void);
51 
54 
55  virtual void GLRender(SoGLRenderAction * action);
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
59  void sendPrimitive(SoAction *, SoPrimitiveVertex *);
60 
61 protected:
62  virtual ~SoNurbsCurve();
63 
64  virtual void generatePrimitives(SoAction * action);
65  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
67  const SoPrimitiveVertex * v1,
68  const SoPrimitiveVertex * v2,
69  SoPickedPoint * pp);
70 private:
71  class SoNurbsCurveP * pimpl;
72  friend class SoNurbsCurveP;
73  friend class SoNurbsP<SoNurbsCurve>;
74 };
75 
76 #endif // !COIN_SONURBSCURVE_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
SoMFFloat knotVector
Definition: SoNurbsCurve.h:53
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createLineSegmentDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
Definition: SoShape.cpp:937
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:385
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoNurbsCurve class is a node for representing smooth curves.
Definition: SoNurbsCurve.h:43
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoSFInt32 numControlPoints
Definition: SoNurbsCurve.h:52
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
Definition: SoIndexedNurbsCurve.h:42
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39