Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoNurbsSurface.h
1 #ifndef COIN_SONURBSSURFACE_H
2 #define COIN_SONURBSSURFACE_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are
10  * met:
11  *
12  * Redistributions of source code must retain the above copyright notice,
13  * this list of conditions and the following disclaimer.
14  *
15  * Redistributions in binary form must reproduce the above copyright
16  * notice, this list of conditions and the following disclaimer in the
17  * documentation and/or other materials provided with the distribution.
18  *
19  * Neither the name of the copyright holder nor the names of its
20  * contributors may be used to endorse or promote products derived from
21  * this software without specific prior written permission.
22  *
23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 \**************************************************************************/
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoShape.h>
38 #include <Inventor/fields/SoSFInt32.h>
39 #include <Inventor/fields/SoMFFloat.h>
40 
41 template<class Master> class SoNurbsP;
42 
43 class COIN_DLL_API SoNurbsSurface : public SoShape {
44  typedef SoShape inherited;
45 
47 
48 public:
49  static void initClass(void);
50  SoNurbsSurface(void);
51 
60 
61  virtual void GLRender(SoGLRenderAction * action);
62  virtual void rayPick(SoRayPickAction * action);
63  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
64  void sendPrimitive(SoAction *, SoPrimitiveVertex *);
65 
66 protected:
67  virtual ~SoNurbsSurface();
68 
69  virtual void generatePrimitives(SoAction * action);
70  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
72  const SoPrimitiveVertex * v1,
73  const SoPrimitiveVertex * v2,
74  const SoPrimitiveVertex * v3,
75  SoPickedPoint * pp);
76 private:
77  class SoNurbsSurfaceP * pimpl;
78  friend class SoNurbsSurfaceP;
79  friend class SoNurbsP<SoNurbsSurface>;
80 };
81 
82 #endif // !COIN_SONURBSSURFACE_H
SoMFFloat uKnotVector
Definition: SoNurbsSurface.h:56
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:39
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
SoSFInt32 numVControlPoints
Definition: SoNurbsSurface.h:53
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoNurbsSurface class is used to render smooth surfaces.
Definition: SoNurbsSurface.h:43
SoSFInt32 numUControlPoints
Definition: SoNurbsSurface.h:52
SoMFFloat sKnotVector
Definition: SoNurbsSurface.h:58
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:39
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:902
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void generatePrimitives(SoAction *action)=0
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoPickedPoint class is used for specifying picked points.
Definition: SoPickedPoint.h:48
Definition: SoIndexedNurbsCurve.h:42
SoMFFloat vKnotVector
Definition: SoNurbsSurface.h:57
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
SoSFInt32 numSControlPoints
Definition: SoNurbsSurface.h:54
SoSFInt32 numTControlPoints
Definition: SoNurbsSurface.h:55
SoMFFloat tKnotVector
Definition: SoNurbsSurface.h:59
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:451
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:39