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SoPrimitiveVertexCache.h
1 #ifndef COIN_SOPRIMITIVEVERTEXCACHE_H
2 #define COIN_SOPRIMITIVEVERTEXCACHE_H
3 
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35 
36 #include <Inventor/caches/SoCache.h>
37 #include <Inventor/system/gl.h>
38 #include <Inventor/SbVec3f.h>
39 #include <Inventor/SbVec4f.h>
40 #include <Inventor/SbVec2f.h>
41 #include <Inventor/tools/SbPimplPtr.h>
42 
43 class SoPrimitiveVertexCacheP;
44 class SoPrimitiveVertex;
45 class SoPointDetail;
46 class SoState;
47 
48 class COIN_DLL_API SoPrimitiveVertexCache : public SoCache {
49  typedef SoCache inherited;
50 public:
52  virtual ~SoPrimitiveVertexCache();
53 
54  enum Arrays {
55  NORMAL = 0x01,
56  TEXCOORD = 0x02,
57  COLOR = 0x04,
58  ALL = (NORMAL|TEXCOORD|COLOR)
59  };
60 
61  virtual SbBool isValid(const SoState * state) const;
62  void close(SoState * state);
63 
64  void renderTriangles(SoState * state, const int arrays = ALL) const;
65  void renderLines(SoState * state, const int arrays = ALL) const;
66  void renderPoints(SoState * state, const int array = ALL) const;
67 
68  void addTriangle(const SoPrimitiveVertex * v0,
69  const SoPrimitiveVertex * v1,
70  const SoPrimitiveVertex * v2,
71  const int * pointdetailidx = NULL);
72  void addLine(const SoPrimitiveVertex * v0,
73  const SoPrimitiveVertex * v1);
74  void addPoint(const SoPrimitiveVertex * v);
75 
76  int getNumVertices(void) const;
77  const SbVec3f * getVertexArray(void) const;
78  const SbVec3f * getNormalArray(void) const;
79  const SbVec4f * getTexCoordArray(void) const;
80  const SbVec2f * getBumpCoordArray(void) const;
81  const uint8_t * getColorArray(void) const;
82 
83  int getNumTriangleIndices(void) const;
84  const GLint * getTriangleIndices(void) const;
85  int32_t getTriangleIndex(const int idx) const;
86 
87  SbBool colorPerVertex(void) const;
88  const SbVec4f * getMultiTextureCoordinateArray(const int unit) const;
89 
90  int getNumLineIndices(void) const;
91  const GLint * getLineIndices(void) const;
92 
93  int getNumPointIndices(void) const;
94  const GLint * getPointIndices(void) const;
95 
96  void fit(void);
97  void depthSortTriangles(SoState * state);
98 
99 private:
101 
103  SoPrimitiveVertexCache & operator = (const SoPrimitiveVertexCache & rhs); // N/A
104 
105 };
106 
107 #endif // COIN_SOPRIMITIVEVERTEXCACHE_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SoPrimitiveVertex class represents a single vertex of a generated primitive.
Definition: SoPrimitiveVertex.h:43
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
virtual SbBool isValid(const SoState *state) const
Definition: SoCache.cpp:257
Definition: SoPrimitiveVertexCache.h:48
The SoPointDetail class is for storing detailed information for a single 3D point.
Definition: SoPointDetail.h:38
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoCache class is the superclass for all internal cache classes.
Definition: SoCache.h:43