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SoPrimitiveVertexCache Class Reference

#include <include/Inventor/caches/SoPrimitiveVertexCache.h>

Inheritance diagram for SoPrimitiveVertexCache:

Public Types

enum  Arrays { NORMAL = 0x01, TEXCOORD = 0x02, COLOR = 0x04, ALL = (NORMAL|TEXCOORD|COLOR) }

Public Member Functions

 SoPrimitiveVertexCache (SoState *state)
virtual ~SoPrimitiveVertexCache ()
virtual SbBool isValid (const SoState *state) const
void close (SoState *state)
void renderTriangles (SoState *state, const int arrays=ALL) const
void renderLines (SoState *state, const int arrays=ALL) const
void renderPoints (SoState *state, const int array=ALL) const
void addTriangle (const SoPrimitiveVertex *v0, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const int *pointdetailidx=NULL)
void addLine (const SoPrimitiveVertex *v0, const SoPrimitiveVertex *v1)
void addPoint (const SoPrimitiveVertex *v)
int getNumVertices (void) const
const SbVec3fgetVertexArray (void) const
const SbVec3fgetNormalArray (void) const
const SbVec4fgetTexCoordArray (void) const
const SbVec2fgetBumpCoordArray (void) const
const uint8_t * getColorArray (void) const
int getNumTriangleIndices (void) const
const GLint * getTriangleIndices (void) const
int32_t getTriangleIndex (const int idx) const
SbBool colorPerVertex (void) const
const SbVec4fgetMultiTextureCoordinateArray (const int unit) const
int getNumLineIndices (void) const
const GLint * getLineIndices (void) const
int getNumPointIndices (void) const
const GLint * getPointIndices (void) const
void fit (void)
void depthSortTriangles (SoState *state)
- Public Member Functions inherited from SoCache
 SoCache (SoState *const state)
void ref (void)
void unref (SoState *state=NULL)
void addElement (const SoElement *const elem)
virtual void addCacheDependency (const SoState *state, SoCache *cache)
const SoElementgetInvalidElement (const SoState *const state) const
void invalidate (void)

Additional Inherited Members

- Protected Member Functions inherited from SoCache
virtual void destroy (SoState *state)
virtual ~SoCache ()

Detailed Description

The SoPrimitiveVertexClass is used to cache generated triangles.

Constructor & Destructor Documentation

◆ SoPrimitiveVertexCache()

SoPrimitiveVertexCache::SoPrimitiveVertexCache ( SoState state)


◆ ~SoPrimitiveVertexCache()

SoPrimitiveVertexCache::~SoPrimitiveVertexCache ( )


Member Function Documentation

◆ isValid()

SbBool SoPrimitiveVertexCache::isValid ( const SoState state) const

Return TRUE if this cache is valid, FALSE otherwise.

Reimplemented from SoCache.

◆ close()

void SoPrimitiveVertexCache::close ( SoState state)

Closes the cache after it's created. Takes care of SoGLLazyElement synchronization.

The documentation for this class was generated from the following files: