1 #ifndef COIN_SOPROFILECOORDINATE2_H 2 #define COIN_SOPROFILECOORDINATE2_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoMFVec2f.h> 45 static void initClass(
void);
61 #endif // !COIN_SOPROFILECOORDINATE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
The SoProfileCoordinate2 class is a node specifying a set of 2D coordinates for profiles.
Definition: SoProfileCoordinate2.h:39
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:40
SoMFVec2f point
Definition: SoProfileCoordinate2.h:48
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50