1 #ifndef COIN_SOSPOTLIGHTMANIP_H 2 #define COIN_SOSPOTLIGHTMANIP_H 36 #include <Inventor/nodes/SoSpotLight.h> 37 #include <Inventor/tools/SbLazyPimplPtr.h> 48 class SoSpotLightManipP;
56 static void initClass(
void);
60 SbBool replaceNode(
SoPath * p);
80 SbBool copyconnections);
83 static void valueChangedCB(
void * f,
SoDragger * d);
84 static void fieldSensorCB(
void * f,
SoSensor * d);
93 void attachSensors(
const SbBool onoff);
102 #endif // !COIN_SOSPOTLIGHTMANIP_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:149
SoFieldSensor * locationFieldSensor
Definition: SoSpotLightManip.h:86
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Definition: SoSpotLight.h:41
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
SoChildList * children
Definition: SoSpotLightManip.h:90
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
SoFieldSensor * angleFieldSensor
Definition: SoSpotLightManip.h:88
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:52
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:64
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoSpotLightManip class is used to manipulate spot light nodes.
Definition: SoSpotLightManip.h:50
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoFieldSensor * directionFieldSensor
Definition: SoSpotLightManip.h:87
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:141
SoFieldSensor * colorFieldSensor
Definition: SoSpotLightManip.h:89
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1317
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50