1 #ifndef COIN_SOTEXTURE2TRANSFORM_H 2 #define COIN_SOTEXTURE2TRANSFORM_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFVec2f.h> 38 #include <Inventor/fields/SoSFFloat.h> 48 static void initClass(
void);
69 #endif // !COIN_SOTEXTURE2TRANSFORM_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoTexture2Transform class is used to define 2D texture transformations.
Definition: SoTexture2Transform.h:42
SoSFVec2f translation
Definition: SoTexture2Transform.h:51
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
SoSFVec2f center
Definition: SoTexture2Transform.h:54
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoSFFloat rotation
Definition: SoTexture2Transform.h:52
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFVec2f scaleFactor
Definition: SoTexture2Transform.h:53
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50