1 #ifndef COIN_SOTEXTURECOORDINATEBINDING_H 2 #define COIN_SOTEXTURECOORDINATEBINDING_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/elements/SoTextureCoordinateBindingElement.h> 46 static void initClass(
void);
50 PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX,
51 PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED,
56 DEFAULT = PER_VERTEX_INDEXED
72 #endif // !COIN_SOTEXTURECOORDINATEBINDING_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
SoSFEnum value
Definition: SoTextureCoordinateBinding.h:59
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
Binding
Definition: SoTextureCoordinateBinding.h:49
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes...
Definition: SoTextureCoordinateBinding.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50