Coin3D is Free Software,
published under the
BSD 3-clause license
.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoTextureCoordinateCube.h
1
#ifndef COIN_SOTEXTURECOORDINATECUBE_H
2
#define COIN_SOTEXTURECOORDINATECUBE_H
3
4
/**************************************************************************\
5
* Copyright (c) Kongsberg Oil & Gas Technologies AS
6
* All rights reserved.
7
*
8
* Redistribution and use in source and binary forms, with or without
9
* modification, are permitted provided that the following conditions are
10
* met:
11
*
12
* Redistributions of source code must retain the above copyright notice,
13
* this list of conditions and the following disclaimer.
14
*
15
* Redistributions in binary form must reproduce the above copyright
16
* notice, this list of conditions and the following disclaimer in the
17
* documentation and/or other materials provided with the distribution.
18
*
19
* Neither the name of the copyright holder nor the names of its
20
* contributors may be used to endorse or promote products derived from
21
* this software without specific prior written permission.
22
*
23
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
\**************************************************************************/
35
36
#include <Inventor/nodes/SoSubNode.h>
37
38
class
COIN_DLL_API
SoTextureCoordinateCube
:
public
SoNode
{
39
typedef
SoNode
inherited
;
40
41
SO_NODE_HEADER
(
SoTextureCoordinateCube
);
42
43
public
:
44
static
void
initClass(
void
);
45
SoTextureCoordinateCube
(
void
);
46
47
virtual
void
doAction
(
SoAction
* action);
48
virtual
void
GLRender
(
SoGLRenderAction
* action);
49
virtual
void
callback
(
SoCallbackAction
* action);
50
virtual
void
pick
(
SoPickAction
* action);
51
52
protected
:
53
virtual
~
SoTextureCoordinateCube
();
54
class
SoTextureCoordinateCubeP * pimpl;
55
friend
class
SoTextureCoordinateCubeP;
56
57
};
58
59
#endif // !COIN_SOTEXTURECOORDINATECUBE_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition:
SoBase.h:45
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition:
SoPickAction.h:43
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition:
SoNode.h:56
SoTextureCoordinateCube
The SoTextureCoordinateCube class autogenerates cubemapped texture coordinated for shapes...
Definition:
SoTextureCoordinateCube.h:38
SoAction
The SoAction class is the base class for all traversal actions.
Definition:
SoAction.h:77
SoNode::pick
virtual void pick(SoPickAction *action)
Definition:
SoNode.cpp:1109
SoNode::doAction
virtual void doAction(SoAction *action)
Definition:
SoNode.cpp:809
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition:
SoCallbackAction.h:80
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition:
SoNode.cpp:954
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition:
SoNode.cpp:1026
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition:
SoGLRenderAction.h:50
include
Inventor
nodes
SoTextureCoordinateCube.h
Generated on Thu Oct 18 2018 20:22:52 for Coin by
doxygen
1.8.14