1 #ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H 2 #define COIN_SOTEXTUREMATRIXTRANSFORM_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFMatrix.h> 45 static void initClass(
void);
60 #endif // !COIN_SOTEXTUREMATRIXTRANSFORM_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Definition: SoTextureMatrixTransform.h:39
The SoSFMatrix class is a container for an SbMatrix.
Definition: SoSFMatrix.h:40
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoSFMatrix matrix
Definition: SoTextureMatrixTransform.h:48
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50