36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoTransformation.h> 38 #include <Inventor/fields/SoSFEnum.h> 46 static void initClass(
void);
82 #endif // !COIN_SOUNITS_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoSFEnum units
Definition: SoUnits.h:68
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
Units
Definition: SoUnits.h:51
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoUnits class is a node for setting unit types.
Definition: SoUnits.h:40
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1053
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50